Changelog
2024-08-29, version 1.0.3.4:
- Custom levels with file errors now show the full file path in parentheses
- Restart room now restarts the in-level timer if you're in the first room of the map
- Fixed a bug in the json parser that could cause errors on files with trailing whitespace
2024-08-29, version 1.0.3.3:
- OST is now available on Steam
- You can now swap characters with the special button after beating the game
- Steam Workshop integration
- Added the ability to toggle on a time played timer and level timer to the options menu
- Updated libsteam_api.so for Linux versions to fix a sporadic crash on launch issue
- Change #if GL_ES to #ifdef GL_ES in ntsc-generate-screen-texture.frag (fixes issues for players attempting to play on MacOS)
2024-08-12, version 1.0.2.0:
- Add low-flashing version of eel tileset.
- Haunted Heist minigame should no longer churn through RAM on systems with misbehaving GPU drivers.
- Make live Haunted Heist decoy fade into darkness properly.
- Fix triggerable tutorial textboxes being always visible on repeat visits.
- Moved rolling skulls just before outside section in 2-4 slightly to the right.
- Second room in 2-4 no longer requires jump speed to get up the moving block with the apple power up.
- Made the jump to the treasure boxes at the very top of the 2nd room of 4-4 easier.
- Changed 4-6 so moving platforms are always on the same cycle.
- Add 5-1 glide tutorial.
- The groups of three oncoming moving platforms in the 2nd room of 5-3 now consistently activate together.
- Nerfed the heck out of 5-4.
- Made the first spikes in 5-6 lower, added an air power up.
- Platform flanked by tanuki ninjas in 5-7 no longer requires run speed to jump up.
- 6-3 no longer has a slope into lava.
- Made moving platform at end of 6-3 slightly slower.
- Made 2nd moving platform in the 2nd room of 6-7 slightly slower.
- Fix lava at very end of 6-7.
2024-08-03, version 1.0.1.0:
- Analog stick double press bug in menus fixed
- Fix 5-1 circular platforms