Enjoying the game. The duty sectors are a really creative way to teach the mechanics - wish more games did something like this.
However I noticed a couple of oddities in the core book:
Page 43:
"For the Good twist she rolls a 4, it removes a point of Escalation" : "Remove 1 escalation" is a 10 in the accompanying Good Twist table
Also Page 43: "For the bad twist she rolls a 5. She loses a free action this Δt." : this result seems to be a 6 in the accompanying Bad Twist table.
Are those typos in the text or am I misunderstanding something about how the twist mechanic works?