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A topic by 136166 created Aug 08, 2024 Views: 41 Replies: 2
Viewing posts 1 to 3

It's a nice Tank game, but sometimes it glitches if it is not 'warmed up'. The first couple of times I played this, it terminated itself. Some sections need simplifying, and if there is a campaign, could there be upgrades or Tank classes? ( Like Flame Tank, Stealth Tank, or more conventionally, MBT, Heavy Tank, Light Tank, Self-propelled artillery, or Tank destroyer?) however, this one is a game in itself, a targeting one. How do you tell enemy tanks from allied tanks? Enemy Helis are involved later!? Keep it up!

Developer

Thanks for checking it out in this early stage!

Not being “warmed up” is a great way to put it, haha. I think it’s related to a known bug in the version of Godot I was using that causes the game to freeze until it compiles shaders for the first time if they’re not cached (so the first time things like explosions or muzzle flash happen.) It’s a difficult bug to work on but I think newer versions of Godot might have fixed the issue, so I’ll try to get this working in an updated version.

Upgrades and more tank classes and vehicles are totally something I want to add! I think all of the options you listed would be great, especially helis!

Thinking back on it, Flame Tank and Stealth Tank could be part of a C&C-Themed expansion.