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[Unity] [Programmer] Developer looking for a team

A topic by Blueice created 92 days ago Views: 510 Replies: 13
Viewing posts 1 to 10

Hello, not being able to make a game alone I am looking for artists, sound designers and game designers to make a game. My mother tongue is French but I speak English well.

Hey

If you ever need a translator on the team, lmk! I can do PTBR.

Hey im an artist, do you have a discord account i can add you on?

My discord : blueice57280

Hello! I saw your post and I'm interested. Could you please tell me more about the game you're planning? I'd like to know more about its concept, genre, and main mechanics.

Game Title: BioForge

Overview: "BioForge" is an innovative first-person shooter (FPS) that sets itself apart by blending intense 5v5 tactical gameplay with a unique thematic conflict between advanced robotics and the raw power of nature. Players choose to align with one of two factions: the mechanized forces of advanced AI and cybernetic enhancements, or the primal might of nature's defenders, wielding the ancient forces of the Earth.

Storyline: In a dystopian future where the world is ravaged by technological overreach, the planet fights back. Humanity's relentless pursuit of progress has led to the rise of a powerful robotic army, bent on reshaping the world in their cold, calculated image. In response, the Earth itself has awakened, empowering a group of warriors with the elemental forces of nature. This clash between machine and nature determines the fate of the planet.

Gameplay: BioForge offers fast-paced, strategic 5v5 battles where teamwork, skill, and tactical decisions are key. The game features multiple maps, each designed to highlight the ongoing conflict between the natural world and the robotic invaders. Objectives vary from planting or defusing a bio-bomb to controlling key areas that shift the balance of power.

Characters:

  • Robotic Faction:
    1. Sentinel: A towering robotic warrior with a deployable front shield and energy pulse rifle.
    2. Overclock: A nimble, highly advanced robot with speed boosts and a railgun.
    3. Aegis: A heavily armored robot equipped with a deployable force field and shockwave generator.
    4. Techno: A hacker robot that can disable enemy electronics and deploy drones.
    5. Inferno: A fire-themed robot that uses flamethrowers and thermal grenades.
  • Nature Faction:
    1. Gaia: A colossal figure, the embodiment of the Earth, wielding boulders and creating seismic waves.
    2. Thorn: A swift, plant-based warrior with the ability to summon vines and shoot thorn projectiles.
    3. Tempest: A wind elemental that can create storms and control the weather to disorient enemies.
    4. Verdant: A healer who uses the power of the forest to regenerate health and summon wildlife.
    5. Ember: A fire elemental that harnesses volcanic power, spewing molten lava and ash clouds.

Weapons: Each character is equipped with a unique primary and secondary weapon, reflecting their faction and abilities. For example:

  • Sentinel's Primary Weapon: An energy pulse rifle with high accuracy.
  • Gaia's Primary Weapon: A boulder launcher that deals massive area damage.

Progression: Players earn NanoCores by performing well in matches, which are used to rank up through different tiers:

  1. Copper
  2. Bronze
  3. Steel
  4. Titanium
  5. Obsidian
  6. Quartz
  7. Sapphire
  8. Ruby
  9. Onyx
  10. Cobalt
  11. Aether

Each rank requires accumulating a specific number of NanoCores, with gains and losses depending on match performance.

Unique Mechanics:

  • Dynamic Environment Interaction: The maps are designed with interactive elements that can be manipulated by both factions. For example, nature characters might grow plants to create cover, while robotic characters could use lasers to cut through obstacles.
  • Character Synergies: Certain abilities and weapons work better when used in combination with teammates, encouraging strategic team compositions.

Visual and Audio Design: The game features a striking contrast between the cold, sleek design of the robotic faction and the vibrant, organic look of the nature faction. The soundtrack complements the setting with a mix of futuristic electronic music and natural, ambient sounds.

Launch and Support: "BioForge" will have a dedicated launcher for updates and community engagement, ensuring that players are always connected to the latest content and patches. Seasonal events and updates will introduce new characters, maps, and gameplay modes.

Hi, I can help you with music and sound design.

For contact, this is my Discord.

your discord link does work, just leave your username

Discord: loikan16

My discord is : blueice57280

I'm a composer with a doctorate in music and I'm comfortable in many different genres. Here's my portfolio:


https://play.reelcrafter.com/b9J0GBFSShyl5asx7MxS3Q


The concept of the game sounds very cool! I can imagine some major differences between the music for the AI/cybernetic side and Nature's Defenders, perhaps a mix of synthcore and beautiful orchestral fanfares.

thank you for your help everyone

Hey there! What kind of artists and help are you looking for? 

PS The concept and game's page look awesome!

Hi, I am looking for an artist who can make 3d models of characters and weapons