The game is incredibly fun and bursting with personality. I immediately fell in love with the character design and their animations. I also really enjoyed the music, and during gameplay, I found myself moving to the rhythm: always a great sign for a game about dancing!
My only feedback concerns some of the dance moves. Sometimes, the rival dancer performs actions that our character can't replicate, which can create moments of confusion for the player. The most notable example is when the rival dancer tilts their head from side to side, while our character can only rotate it.
Am I doing something wrong, or is this move a bit too awkward for the protagonist's range of movements?
Here are a few ideas to improve this aspect:
- Slightly adjust the protagonist’s actions based on the move they need to copy. For instance, during the move shown in the GIF, the protagonist could tilt their head instead of rotating it, and then go back to the normal rotation for the following moves. However, I understand this could complicate development and make the character's moveset less intuitive.
- Ensure that rival dancers don't perform moves that are visually too different from the protagonist's range of movements.
- Clearly explain that the protagonist is meant to replicate the moves "in their own style," so players would think "What’s the equivalent of this move for my character?" rather than "How do I copy their exact movements?"
I hope this feedback is helpful!
In any case, congratulations—it's a very promising game! Can’t wait to see more!