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Arya Jaeger

4
Posts
10
Following
A member registered Nov 27, 2018

Recent community posts

Thank you for the patch

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>Can't exit ‘Momma Renas’ room, need to use digivice to exit

>Gallery door not a door, can’t enter it

>Pets are gone(?) not at entrance where they used to be or in any other room, only NPC is ‘Momma Rena’, M Rena is not there

>Random tiles to upper right of ‘Momma Rena’ (To right of TV’) are not traversable

>Crafting tables are no longer interactable

>No object in the ‘house’ is interactable, aside from the ‘bean bag’ in ‘Momma Renas’ room, that vanishes when touched

>Two blank slots in ‘Momma Renas’ dialog option box

>Failsafe door gone, was able to get slime suit and tele to Kuro area while still slimed, making it possible to be slimed and kuro’d at same time

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At Slime boss fight, UI status icons beside player shrinks (Randomly?) when ‘Corruption’ status is beside regular slime status and regen status

>Went back to check Gallery door after fight. No Dialog box popup to say it’s open, nor does door start being door

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~Flesh maze still maze, mental map be real~

>No boss/M Rena there when revisiting (?)

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Rena Village :

>No NPC in Bar (aside from barkeep) is interactable

Random tile (On right of Rena) beside lower right Rena in bar is not traversable

>Menu has been shifted incorrectly to the right, so when two team members are in your party, this causes UI overlap and member 3’s HP/MP/TP cannot be seen

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Misc;

>Found the two team Renas at starting arena, maybe future slime scene with them?

>Nitpick; ‘House’ 2nd floor is too big and could be cut down in size

>Managed to get glasses event to trigger

>Dessert Cup still has yet to be triggered

>Can’t seem to find “Shinies and Duo” for village invitation

>Found two of the new scenes at Rena village (If you count the alt version as a second one). Can’t find the others, will comb village a 3rd time later

So far it's really good

The graphics and sound design takes me back to PS2 OG Xbox era

The movement and control response is smooth and sharp

Character customization is middling, but still covers enough. Devs maybe would add more species later.

One character creation issue; I couldn’t find a way to spin the character model around to check back/tail looks, or side view of face. 

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Controller support is available, but is still limited, even when rebinding. [Used Xbox controller]

Two major issues; D-pad is not detected and lock-on is finicky.

I tried to map the D-pad to functions like the skill bar, but it didn’t pick up at all.

Lock on requires the crosshair to be directly on the target, easy way for the devs to fix this is to increase the radius of which an enemy can be ‘highlighted’ by the crosshair

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Other slight issue is when opening the inventory/skills/other menus; pressing the same button doesn’t close the menu, I need to press ESC on my keyboard

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In short, it's a very promising game and I hope work on it continues.

Thank you for addressing my post

Might I ask a Robot or Plant area in the future?

(3 edits)

The Kuro Rena area (Purple area) needs some refinement

For the ‘Slime covers’, there’s a visual glitch that turns the player invisible when there’s more than one.

It happened after the Vac Kuro boss fight, if the player is ‘cubed’ and gets slimed by a normal enemy, the player will turn invisible because there’s more than one ‘cover’. The same happens if the players gets ‘boxed’ from a Mimic Kuro, then normal slime is thrown.

The boss of the area, Kuro Rena has the most problems when trying to get the ‘boss cover’. Seems to prioritize more of the slime throwing overall, and for binding, it targets team members more. The main issue here is when the player gets the ‘boss cover’, there’s a glitch causes the player model to revert back to standard ‘slime cover’ when the boss throws regular slime at the player.

Lastly a thought for team members; Teammates shouldn’t be auto ‘turned’ when corruption reaches max. They should ‘turn’ when HP hits zero. You could change it to only ‘turn’ when HP hits zero, or alternatively, to push the player to prioritize cleaning more, the teammates could take more damage and/or sometimes not listen to commands when completely covered. This way we can have the option to keep both, the player and the teammates 'covered'.

Ah, for the first area with the blue slimes. Could you have the Slime Clone ‘cover’ stay on instead of removing it after the fight? The after effect could be still healing the enemy slimes if left on