I'm thinking of having a room representing an inventory, which can be entered by pressing the up arrow on any room (filling it with a row of exits to the inventory room).
Is there any way to have Bitsy remember the room and avatar position the player entered the inventory from, and return them there afterwards? I guess it would need the Javascript dialog hack and storing the room and coordinates on variables, but I can't figure it out from the hack examples.
Thanks in advance