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gabfratr

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A member registered Aug 06, 2022 · View creator page →

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(1 edit)

I'm thinking of having a room representing an inventory, which can be entered by pressing the up arrow on any room (filling it with a row of exits to the inventory room).

Is there any way to have Bitsy remember the room and avatar position the player entered the inventory from, and return them there afterwards? I guess it would need the Javascript dialog hack and storing the room and coordinates on variables, but I can't figure it out from the hack examples.

Thanks in advance

In case anyone ran into the same problem I have with Bitsy Savior graying out most options when opening the current Bitsy editor, I got it to work again by downloading a previous version of Bitsy from Github (8.7) and loading its index.html file as a local version.

Thanks! Great tutorial.

Thank you. I do use the color fork, but there's the fact it doesn't currently allow for transparent backgrounds (I haven't tried using the hack, though, maybe that would work).

bitsy community » bitsy » tips & help · Created a new topic 3 colors per tile

Hello. I was trying to overlap a tile, an item and a sprite, each with a different color, to get 3 colors on a single coordinate, but the sprite always covers the item, regardless of my using BGC * to make it transparent. Is there any way to get all 3 to show?

Thanks

(1 edit)

Seems it's still buggy -exits keep shifting on Bitsy Savior and I have to manually set them back and save without testing the game. Perhaps the engine is overwriting the fix?

Couldn't get it to work through the console, but I changed the code of the downloaded HTML and it fixed the issue. Thanks