Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Perspective

A game about 4 players with different sizes 路 By Cube Logic, Randany, bartolomeuswk, CatMagic

Updates after Jam Sticky

A topic by bartolomeuswk created Aug 21, 2024 Views: 51 Replies: 2
Viewing posts 1 to 2
Developer

Always good to give projects closure.

I would say, since we used Godot. PhantomCamera could be added to help with camera angles, character follow and essentially composition of the map depending on the character scale.

Secondly, a slower grapple as seen from @CatMagic鈥檚 build could be more fun for newer players (maybe 鈥ven have a shop/upgrades to increase speed or sth with our skull coins?)馃し

Lastly. Get challenges in as mentioned, traps from @Randany to slow down player, unwebbable tiles from @CatMagic.

Note: all art can be upgraded too! We did have them already. (I鈥檝e even made designs on specific areas)

@Cube_Logic made that cutscene could use for intro. And can make an ending for players to feel like they accomplished something.

Developer (1 edit)

Also zoom out the camera a bit and use my grappling hook stats


Also maybe if I'm mentally prepared to, I could improve some of the level.

D:

Developer

I honestly think, the level is not bad at all. Levels are so subjective to who plays. I think you might be better off making new levels.

As to not be bogged down by the weight of the previous level, and all the pressure created by the process.

This way you can also leave this one behind and start anew. Repetition is how we get better. it鈥檚 how anyone gets better.