Always good to give projects closure.
I would say, since we used Godot. PhantomCamera could be added to help with camera angles, character follow and essentially composition of the map depending on the character scale.
Secondly, a slower grapple as seen from @CatMagic鈥檚 build could be more fun for newer players (maybe 鈥ven have a shop/upgrades to increase speed or sth with our skull coins?)馃し
Lastly. Get challenges in as mentioned, traps from @Randany to slow down player, unwebbable tiles from @CatMagic.
Note: all art can be upgraded too! We did have them already. (I鈥檝e even made designs on specific areas)
@Cube_Logic made that cutscene could use for intro. And can make an ending for players to feel like they accomplished something.