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Ultraleap 2 device compatibility

A topic by wimdyslim created Aug 26, 2024 Views: 78 Replies: 3
Viewing posts 1 to 4

Hi again! I wanted to ask about Ultraleap and leap motion compatibility, I understand that the webcam is using the older software, but is there anyway I can get my Ultraleap device as the dedicated hand tracking device, or is that not possible due to Ultraleap 2 using the updated Gemini software?

Developer

I have support for Leap SDK v2, but I'm not sure if it's still compatible with newer devices. I have planned to migrate to Leap SDK v5 (Gemini).

I see. The software isnt detecting my leap motion device, but I'm not sure if that because the leap motion isnt technically a camera or if its because of the newer hardware. Anyway, thanks!


One more question: how do I enable shaders? I notice there isnt a lighting model/ shader like there is in vseeface. Does the software come with shaders or do I need to download some?

Developer

The software comes with some basic shaders, like unlit shader for the character and DoF shader for the post processing. There are no light sources atm. The shaders could be found in the "shader" folder, you can modify them as much as you want.