Hi, I am currently working on a conference presentation about the representation of mental illness in video games. I think Fractured Mind is a very good example of displaying the symptoms of mental illness/PTSD in a realistic way without stigmatizing the victim. I therefore am looking forward to use it as a positive example in the presentation.
Could answer me some question, so I have more background infos?
The background story and info you provide is already very rich. What research did you do on PTSD or the topic in general? Did you consider the experiences of patients? In what way did your research affect your level design and aesthetics?
Best
Calexico