Hi. I've posted about this on my steam page. I do not have a release that, since I've failed to meet the last one. I'm just taking my time with the game, don't want to rush it.
ACID
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Well this is awkward... I'm really sorry, brother, but the release has been delayed. The scope and scale of the game has increased a lot and it will take some more time. I know it's very dissapointing, but I've figured I should take my time with it. I'd rather delay it than release some rushed garbage.
I will make an announcement later on steam.
Hey man, thanks a lot for trying out the demo!
As for your complaints, you'll be glad to know they're all fixed in the full game.
By the way, you CAN open the menu, but it's on the M key instead of Escape. I've added the possibility to alter every key in the settings though, so you guys can customize them.
Hello, Calexico.
Honestly, and this might be shameful to admit, I have done close to no research on PTSD. I just went with what basic knowledge I had on PTSD and just followed my heart as how to best represent it in my game. I thought about how I would feel if I was in Michael's shoes and went with that. I am really happy to hear some of you guys say that I managed to convey that feeling accurately, without insulting or belittling actual PTSD victims.
I'm sorry I couldn't provide you with actual research to help you out with your presentation, but if you have any question I'd be happy to answer them.
I hope the full game will live up to your expectations as well.
God bless and good luck with your project!
Hey man, how are ya? I am a very small creator as well, so you don't have to specify that haha!
Honestly, it doesn't tie into the game at all, other than the PTSD the prisoners suffered from the experiment. It is just an easter egg and a way to bring a little attention to the horrors of what the piece of shit communists did to my people. The faces you see on the walls are the political and mostly religious prisoners of the experiment, a lot of which are saints today. I'm really happy somebody actually looked into it!
Thank you so much for the awesome comment, brother, I really appreciate it. Good luck with the documentary and your channel, I hope you make it big one day!
God bless.
I'm really glad to hear that, man. I'm happy you enjoyed it.
Sorry for the bugs and stuff, I know that sucks... :/
Hope I can fix all of them. The fatal crashes are really weird though, there shouldn't be anything to cause them. But I guess that's just the risk you take when making games in Unreal haha. But the engine is amazing, so I guess it balances out.
Hello. What fatal crashes have you encountered, exactly? Because that seems weird...
Also, nothing you've described is a bug. The bodyparts are meant to be placed by literally getting close to the body and placing them, no interaction is needed.
You are not able to open the menu or bring up the gun because that would bug it. You just need to place the bodypart and you're good.
Hope you give it another try, I'm sorry the experience was dissapointing to you!
God bless.
Hmm.. I'm pretty sure the video memory isn't enough.
Go to: C:\Users\"your name"\AppData\Local\FracturedMind\Saved\Config\Windows and open Settings.ini
Change the following settings:
sg.ResolutionQuality=from 100 to something like 65 for start
sg.ViewDistanceQuality= from 3 to 1
sg.ShadowQuality= from 3 to 1
sg.TextureQuality= from 3 to 1
sg.EffectsQuality= from 3 to 1
sg.FoliageQuality= from 3 to 1
r.setres= from 1920x1080f to 1360x768f
Give that a try. I'm not guaranteeing it will work, but it's worth a shot.
Honestly the DLSS should work, but it's not a guarantee. The Nvidia plugin for Unreal Engine is still very much in development so there's nothing I can do, unfortunately :/
The "LABEL" of the resolution scale is just a visual bug, you don't need to get back to label. The max is 100 and the minimum I recommend going is ~65.