Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Aesthetics

A topic by JuneTime_Panic created 67 days ago Views: 752 Replies: 3
Viewing posts 1 to 3

So, just getting this out of the way: Amazing game, never had more fun wielding a giant instrument in my life.

But for some reason, the game just feels... Off? I guess? Like, turn on all the lights in the room kind of off/... It might just be the 6th gen graphics, or the severe emptiness of most of the maps (which, don't get me wrong, is a major vibe), but this feels like one of those cursed ARG things with at least one dead kid.  

And I have to ask... Is any of that intentional? The unease; the way that it just makes that small voice in the very back of your mind ask if something's not lining up right. This world just feels so desolate, and almost burdened by the weight of oblivion. That makes sense, right? Not sure if I just have a monkey brain but it is getting the heeby and the jeeby.

(+1)

I think the word you may be looking for is liminal. 

Atlyss has a very dream-like atmosphere to it, and it feels fully intentional. I don't  agree with your assessment that it feels creepy or cursed, but it definitely has an otherworldly vibe to it (that I really love!).

Liminal does... Describe it, yes. However, while you enjoy that ethereal world design, I very much do not. It is a well-designed game, yes, but-


Dear God does it terrify me.

Also notice that, I think it is due to the lack of players or the lack of npc in the world, I would like it to be possible in the future to melodize with other characters because you feel the loneliness, although the game had the horror label in itch...