Sands of Delirium is my submission for the 2019 7DRL Challenge. It was designed as a coffee-break roguelike. This is my first shot at this challenge and is also my first complete, polished game.
Story: Descend the stairs of the evil djinn's lair and gather the 5 crystal gems to earn your freedom. Be careful, the gems seem to have a strange effect on your mind. Make it out of the lair with as much gold as you can!
Controls:
HJKL (YUBN) - Movement
Space - Pickup item/Down stairs
About: Made with Game Maker Studio 2. Graphics by Oryx Design Lab. Uses some code from /u/riotpopper and Mfzz99 as a basis (Generator and AI). Sound from SFXR & BFXR. Also utilized GitHub Desktop to be able to work on this at home and work.
I began work on this game on Saturday, March 2nd, 2019 and completed it on Thursday, March 7th, 2019 PST.
I had to submit this early as I will be out of town this weekend.
https://hoofedear.itch.io/sands-of-delirium
Let me know what you think!