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Dungeon: Keep Her

Create and defend your dungeon from pesky invaders in this 3D strategy adult game · By keepherdev

Training Room Idea

A topic by Diehard_Shrimp-consumer created 85 days ago Views: 440 Replies: 6
Viewing posts 1 to 3

The training room or gym or whatever it may I think of it as a room that can be used to level up the NPCs in the dungeon instead of waiting for invaders to arrive.  

I don't know if there's a thread that already has this kind of idea mentioned but a training room could be useful.

not shooting you down, or anything, but with the altar we can summon heroes at any time (so long as we can afford it,)  and you can also level NPCs by sending them on missions to the overworld.

(1 edit)

1. I find no option for summoning via Altar. Where is this?

2. Can't constantly have 2/3 of your forces in the outer world to train to keep "Mind" up

1) i believe it's the leftmost icon on the bottom right, next to the servant list and inventory/ shop.  along with the options to summon either an imp or hobgoblin servant, there's also the option to open a submenu where you get a list of heroes that you can use gems to summon.

gems are the "currency" the altar uses.  you can get them as a reward for defeating heroes, by chance when a servant walks into the altar room, and i believe they are an objective you can send servants into the overworld for.

2)  what?  of course you can.  personally, i find that having more than one servant wandering without a job is overkill.  the only servant that matters is the one in the chokepoint from the entrance of the dungeon, the one that's going to be actually fighting.  you're probably not going to be invaded more than once in the time it takes for an overworld mission to complete.  well, unless you instigate the invasion yourself, of course.

everyone else, everyone who actually has a job, is already earning EXP (though at a fairly slow rate unless you happen to have both traits for exp gain on the servant,) and all that extra gold you'll eventually find you have is best spent on buying the exp crystal items.  this, combined with sending servants out on missions is more than EXP enough to keep most of the dungeon on pretty even footing.  with a steady rate of progress, even.


1) Ah, right, thanks!

2) exp but not mind, right? I have lots working who are crying with low mind, especially those who get easily lonely.

(+1)

mind should automatically be regenerating.  if it's not, you've got someone with the "scary" trait wandering around lowering everyone's mind.  or you're in a "stuck pregnancy and people on the overworld" bug.

now, these days there's actually some reason to want characters to have low mind.  there's a whole "cry" line of attacks that require ythe user to be crying.

if that's not something you want, get rid of all "scary" servants, and just use mind potions.  they're cheap and pop up in the store often enough, and are also craftible i believe, but buying is by far the preferred option.

Right, thanks.