Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Cookie Cutter MZ - Day/Night System

A project template for RPG Maker MZ. Copy/paste it into your own project to utilize a custom evented day/night system! · By Caz

Tint setting

A topic by RenGames69 created 11 days ago Views: 21 Replies: 5
Viewing posts 1 to 2

Hi. I have a problem with the tint after midnight turns yellowish. (I was playing with some lighting events) Where I can find the setting to change it to the original tint?

Developer

You can adjust the tint settings in Common Event 102: Day/Night System. There's an existing formula in there to make the tint change per in-game minute, but you can adjust it to your own screen tint by changing the variables.

Okay I manage to reset the tint to normal. One more think, how can I stop the tinting completely, in specific map? Sorry, for dumb questions.

Developer

To turn it off in specific maps, you'll need to make a Conditional Branch with a Switch on the tint settings Common Event, so the screen tint parts of the event are only active when that Switch is on.

Do you remember exactly wchich setting or variable in your demo was about tinting? I just copied it to my game but there's too many variables I don't want to broke the game.

Developer

The variables in the demo project are balanced out as an equation so you'll need to change a few of them. Try adjusting them in a vanilla version of the demo before adding them to your game, just in case.