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Continuation

A topic by rini moko created Sep 08, 2024 Views: 133 Replies: 3
Viewing posts 1 to 2
(1 edit) (+1)

Three years ago you said that you weren’t planning a direct continuation. Not so long ago you said it would be difficult. I know you’re working on another great project that we love. But I, as a huge fan of the company Bright and her friends, really hope that someday you will cheer your devoted fans on. So there were many unsolved questions. Where did Mace go? Is the bard alive? Junior Raze promised to make an Apocalypse! Will Bright become a heart hunter? It would be incredibly interesting to see how the heroes cope with these adventures.  ( Sorry if there are translation errors. I’m from another country and don’t know much English )

Developer

I would say it's possible to make some sort of spin-off, like one part of Bright's adventures, a game covering one big quest, or something like that. But making Hunters was already difficult because there were choices right at the start - which demonspawn was your ally and who was your romance. It added a lot of work, as far as I remember. That's why it's easier to write new protagonists.

(+1)

Hello. In my walkthrough, Ari was indeed dead. But in the next part of the game, she was alive and went on an adventure. I don't think you need to consider the whole outcome, whether the demon will be a lover or a friend. Don't get distracted by extraneous things. In the end, you, as the author, have the right to choose the course of events that best fits the canon. For example, Raze, Bright, Ari, and Brash go on an adventure where Raze Jr. wants to bring about the Apocalypse. Here, the player can choose Ari, Raze or Brash as lovers and the rest will be her friends. In Demonheart Hunters, the player can support a wingless demon, and in the new installment, Raze Jr. (but you can make him an enemy in the story). So I guess you could just pick the canon version and cut out the other parts to make it easier. I think fans will understand and be excited for the new part. Either way, I'll be happy with any result. I want to thank you for your response and work.

Developer

You're right that I don't have to think about covering all the choices. In indie dev, it's often difficult to tell what's important and what isn't. The default instinct is that everything has to be perfect (which it never is) :')