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Help - Display button from FSM

A topic by Stringsnapper created 96 days ago Views: 192 Replies: 3
Viewing posts 1 to 2
(1 edit)

I have a decoration that acts as a player level counter. It has an FSM that keeps track of the player xp and level and increases the player health on levelup. I would like to pause the game and display a button on screen on levelup. Is that possible in the current version of the engine?

And how you're supposed to press that button without pausing?

Perhaps I was a bit unclear. I mean that I would like to pause the game from the FSM and display a button. Right now the level-up happens intantly without pausing. 

FSM can't call scripts directly. Only by switching variables, with the help of loop script.