I had a random thought: What if tic-tac-toe was a roguelike?
My mind immediately flooded with ideas for mechanics, narratives, and enemies. I imagined it with a protagonist, in an RPG-style roguelike experience. Losing a match would be too easy, so I created a health system around the tic-tac-toe board. There should be some kind of progressive system, where you're collecting loot. Well, that's a natural fit for a deckbuilder, right?
About two months ago, these ideas snowballed into Tic Tactic, a deckbuilding roguelike where you play as a duck who seeks vengeance against an army of chickens by playing tic-tac-toe. Why chickens, you ask? Well, the protagonist is a duck, so naturally, he has to fight against chickens... Maybe it's best you don't ask.
The current state of the game is entirely focused on the combat system. Each turn, you add one tile to the board. If you complete a three-in-a-row, the enemy takes damage depending on the tiles used in the trio.
Different tiles have different gameplay effects that can change the course of a match, like exploding when damaged, falling and crushing tiles below them, or even spawning additional tiles to the board. You'll face a variety of grunts, elites, or bosses, with their own decks and playstyles.
As you defeat enemies, you will get the opportunity to add new tiles to your deck. In this weekend's update, you'll even be able to buy tiles from a merchant.
At the end of every run, you'll be scored based on the number of enemies defeated, the number of turns used, and the amount of health lost. The game isn't never-ending, so a perfect pull can improve your score towards a theoretical hyper-optimized calculation. Once the game is done, I'll actually calculate the perfect score; for now, it changes with every update.
I'm still early into development, so updates can add huge features or significant mechanical changes. I think it's part of the fun, and, in this developer's humble opinion, the game has gotten more interesting and more replayable the longer I've worked on it. I have a definite roadmap, so the project will not last forever, but for now, I'll do what I can and have a good time working on it.
Also, if you like reading about development progress, you'll love me. I'm a certified yapper, and discuss progress in Tic Tactic's dev logs, on Discord, and on Twitter. I prefer Discord, since I can respond to you, but I'll serve you news in whatever form you prefer. I'll even send you personal emails if you ask me nicely enough.
https://unbreaded.itch.io/tictactic
Here's a link to the game. Sorry to make you wait for it.