I'd like to try out Superpowers with GBJAM5 (https://itch.io/jam/gbjam-5). However I'm having some trouble figuring out how to set up the camera and engine to comply with the 160px x 144px resolution requirement. I can get it close by changing the orthographic scale to 5 and the screen ratio to 160x144, but some rows and columns still end up distorted. I'm not clear on how the math interacts behind each camera and engine parameter. Any ideas?
edit: I understand now that the orthographic scale corresponds to the vertical resolution, so setting that to 4.5 with 32 pixels/unit should give me the correct 144 vertical resolution, I think? But when I build and run the game in the browser and set the correct width and height on the canvas to scale the game 2x, the pixels are still not all square, and have some fuzzy borders.
edit x2: My problem is essentially the same as the one here: https://itch.io/t/36282/odd-pixel-distortion-is-causing-pixel-art-to-look-wrong. I've also seen this issue in all 2d example projects that I've tried - is it possible to set up a pixel-perfect camera in this engine?