hey, really appreciate your comments! First I've seen of polybius, it looks cool and I see the parallels. The arcade-y graphic style is really fun to work on so I definitely might return to it. Maybe an action/arcade-dungeon crawler?
gameshaped
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The character creator is so cool! Really enjoy the vibe of the overworld what with the big blue sky, grassy fields and mountains. Combat against the knights had me in stitches, their movement is so good. And the scale of this world is so impressive.
As you mentioned you'd like constructive feedback - something about the movement/jumping felt twitchy at times, leading to my frequent demise in the acid swamps. With plenty of checkpoints this wasn't frustrating, but I wonder if movement could be tighter without sacrificing the awesome momentum mechanics you've got.
It's awesome that you achieved such an ominous vibe out of a benign premise! I enjoyed figuring out the controls to the factory, though I couldn't manage to get the 3rd belt running, so it was a bit too easy to stay on top of the evil duck spawns. Would love to see an expanded version with additional chaos!
Super fun game! Love the color scheme and the gameplay is really solid. Along with the pleasing sfx and music, just a polished experience through and through.
My only suggestion is that it might be nice to buy the upgrades one by one as you progress through the stages. Although I realize having 1000 coins to start is tied to the theme. The concept of upgrades in this type of game is really neat!
Very thoughtful to include both modes for accessibility as well. Nice game!
Thank you so much for the detailed review! Yeah we should have highlighted in the tutorial that there's a speed up button which helps a bit with the time issue. But even still, the game could definitely benefit from more depth when the goal is as high as 1000 bugs (like your suggestions of more bug types/more challenging AI).
Thanks for the feedback and glad you enjoyed it :)
Really love the look & feel of Oxalis. Cool visual style and palette (also a fan of Arne).
My one gripe is the targeting scheme. I enjoy how you've got to press two buttons, how it emulates driving the mechs. But when you have to line up a shot with two or more valid targets at almost the same angle, it's super annoying and I often misfire. Maybe you could move a reticle across the ground while holding Aim, which snaps to the nearest target?
An option for shorter animations would be sweet too.
Looking forward to seeing where this game goes!