Hi! Huge fan of snapshot shaders - helped massively with establishing & polishing my game's art style.
I'm using the Quick Outline asset by Chris Nolet and I'm noticing the outline looks different in the editor vs build. I believe this is because of the shaders I'm using - I think most notably 'Painting'. I thought it might be to do with the Render Pass event (I changed it several years ago due to a bug with SnapShot Shaders & Unity 2019 which turned the editor black), but I've upgraded my Unity and the package several times and can't seem to find the Render Pass option anymore. Any ideas what's happening here, and is it possible to get the outline looking like it does in the editor? I much prefer that nice, thick outline rather than the sort of shadow effect.
Once again, thanks so much for making this! It really makes a world of difference!