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What makes a solo TTRPG fun?

A topic by Anthony Hobday created 80 days ago Views: 209
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(1 edit)

I've designed a lot of solo TTRPGs at this point, and there's a fair chance that not many of them are fun. I started to think about what makes a solo TTRPG fun.

Here's a list of things that might make solo TTRPGs fun. Do others come to mind for you?

  • A setting that you find interesting
  • Variety, so that you cannot predict what will happen next
  • A sense that you have a choice about/some control over what will happen next
  • Mechanics that don't mean you need to keep a lot of numbers in your head, or do lots of maths
  • Combat that allows you to be strategic if you want
  • The thrill of a lucky roll, and the dread of an unlucky roll