Hi, I’ve been going at this game for a while and I really think the gameplay is pretty neat!! However, I do have to say that the progression of each floor feels very cumbersome at times. It is mostly due to the combination of the amount of rooms that each floor generates as well as the amount of doors per room, which leads to a whole lot of exploration. This is also coupled with the fact that you have to defeat the enemies in each room before being able to progress, so sometimes you will end up with the experience of taking the left door at the “lobby” of each floor, going through several rooms and finding like three chests after various minutes of finding your way through the floor, just to find the compass and it pointing you into the direction of the winding maze of the right door at the lobby. Not only that, but when you’re achievement/completion hunting, it does feel like the floor you need to spawn a certain enemy or get certain things feels Very far away.
I’d like to ask if it would be possible to reduce the amount of rooms per floor please !! I think that it would really aid the flow of the game and allow for the player to find everything there is to find without having to hope they didn’t lose a lot of time because the RNG wasn’t on their side.