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CMCDEV

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A member registered 62 days ago · View creator page →

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At no point is the cause of death stated for all ghosts, the edibility of enemies does not change, neither does befriendability.
The point of it was also stated already.

Not sure what you mean by omitting items.

We originally thought of having a map, but decided against including it in the base game. Currently there is one, but it's only for debug mode and not meant for actual gameplay.

Permanent transformations are something we don't plan on, but maybe for very few exceptions.

The bottom room has a 50/50 chance of being a boss, or a horde room, but we may have other boss changes in the future.

As for surrendering, that's already accomplished via not struggling.

A box trap does sound interesting...

The gameplay is not designed around being able to move while eating, as you're supposed to be vulnerable during such.

Allowing you to eat inedible things defeats the purpose of being able make them inedible in the first place, and we aren't making non-befriendable enemies befriendable via an extra item either.

If someone wants to eat something inedible, they will have to modify the json itself. 

There will not be a game function to bypass those settings.

For the first idea, the only way we can have moving while eating is if it's more like a "scoot," as movement while in the eating state would break a buncha things...

We can have challenge modes, but inedible enemies will always be inedible. This is for modder and player comfort. As some modded enemies are pred-only type characters.

We can probably buff the blue flame item to increase stun time as well, to make it more valuable.

The power does not come back on during a blackout.

Wrong account, oops.

Look in Mitsuro's Json file, and do a CTRL + F search for "damage_before_detach"
Then, modify the value to be 9999.

Thank you for playing!

(1 edit)

The above crash is known and will be fixed in 2.1.
Occurs due to "damage_before_detach" triggering at the same time as the ghost dying.
This won't typically trigger for Honeygast, as they utilize damage phases rather than "damage_before_detach."

For the time being, I recommend just disabling that. (By removing that line, or modifying the value to be 9999.)

As for Fang's grabbed sprite not glowing, this is intentional.
This occurs for Kamnspi, and one other ghost as well.

Check the documentation for what you can or cannot do.

Not enough information to work from this.
Debug mode also exists, check the documentation.

There are no plans to design or port our games to mobile.

That one's on the fixes todo list, a small oversight when changing the character.

Thank you!

That one's unintentional. Zahra's supposed to have different love values, as her damage was updated to be higher before the game was released, but the love values were not updated to compensate.

The "love_value" is supposed to be 240,  while "love_value_before_defeat" is supposed to be 1000.

You'll need a buyable item for that. It looks akin to the icon that plays when you don't struggle.

The ghosts struggle just like you do, you'd need to weaken them first.

You'll need insatiable desire to do that.

We're working on uploading the soundtrack, you can find it here:
https://www.youtube.com/playlist?list=PLg-pzXi0jqt6oz-DwLLkSPBYSYGiUAX3s

Honeygast's hp is getting adjusted, alongside other various things, as we forgot to revert the hp buff before the update.

We wanted to participate with the community at the time, assist any new mod makers, and find mods. If there were two servers, then we would have been in two servers.
It doesn't make either of them official, however.

Due to some concerns, we no longer do such, and there are no plans to create or join any servers in relation to our content.

We'll get to making some proper art for them soon...!

It will receive updates here and there, as we are not finished with it quite yet.

In time!

(1 edit)

There is not an official discord server.
We did not create it, nor do we have plans to create any official discord servers.

Anyone is welcome to create their own discord servers for stuff we make, as we will not be making any of our own.

The floor size is modifiable within the game directory resources\house\size
Feel free to edit that to your preference!

(1 edit)

It's doable, but yes.
There's more to it than just going up floors.

And yes, it would require save deletion.

For achievement hunting, it's recommended to back up your save. You can find them in the local folders. (not the game directory)

The two hidden achievements are secrets...

Check the "Welcome" pdf in the modding documentation, it tells you where.

In terms of modifying the main character's health, or adjusting the difficulty...
It may be best to enable debug mode, although you won't earn achievements for having it on.

How to do so can be found within the documentation, as well as the controls.

We will likely add a hint review screen eventually, but in the mean time, if you delete the "hints" folder out of your appdata\local\ghostsandjapes\resources folder, they will be found again. 
Otherwise, the controls are just "V", "Left click/right click" to deal damage, and "E" to heal said ghost.

Shops can be found on floors 2 and up.

Ghosts will struggle just like you do, you may need to weaken them first.

Healing a ghost will keep them down better, but cause them to struggle faster initially, as their struggle speed is based on their health.
Likewise, your own belly strength is reliant upon your health. If you are currently weak, you may have trouble eating.

You'll need to have done all applicable interactions with that particular enemy to be able to play test fight against it.

The blue button, "seen", is for seeing the enemy once. (Note that as of current, this progress is only saved once you go through a door.)

The pink button, "fed", is for befriending the enemy once via the endosomatic heart upgrade that you can buy at one of the shops.

The green button... Is a secret interaction. Here's a hint: It has a large role in hardcore difficulty!

It's just vore for the most part. There is no sex.