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CMCDEV
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It won't function in the updated game properly, you would have to manually transfer over the data within the save file.
You could also just, enable debug, and move yourself up that many floors. How to do so is in the documentation.
But I would recommend just playing it through, as much has changed from version 1.0 to version 2.0.
We originally thought of having a map, but decided against including it in the base game. Currently there is one, but it's only for debug mode and not meant for actual gameplay.
Permanent transformations are something we don't plan on, but maybe for very few exceptions.
The bottom room has a 50/50 chance of being a boss, or a horde room, but we may have other boss changes in the future.
As for surrendering, that's already accomplished via not struggling.
A box trap does sound interesting...
The gameplay is not designed around being able to move while eating, as you're supposed to be vulnerable during such.
Allowing you to eat inedible things defeats the purpose of being able make them inedible in the first place, and we aren't making non-befriendable enemies befriendable via an extra item either.
If someone wants to eat something inedible, they will have to modify the json itself.
There will not be a game function to bypass those settings.
For the first idea, the only way we can have moving while eating is if it's more like a "scoot," as movement while in the eating state would break a buncha things...
We can have challenge modes, but inedible enemies will always be inedible. This is for modder and player comfort. As some modded enemies are pred-only type characters.
We can probably buff the blue flame item to increase stun time as well, to make it more valuable.
The above crash is known and will be fixed in 2.1.
Occurs due to "damage_before_detach" triggering at the same time as the ghost dying.
This won't typically trigger for Honeygast, as they utilize damage phases rather than "damage_before_detach."
For the time being, I recommend just disabling that. (By removing that line, or modifying the value to be 9999.)
As for Fang's grabbed sprite not glowing, this is intentional.
This occurs for Kamnspi, and one other ghost as well.
We're working on uploading the soundtrack, you can find it here:
https://www.youtube.com/playlist?list=PLg-pzXi0jqt6oz-DwLLkSPBYSYGiUAX3s
We wanted to participate with the community at the time, assist any new mod makers, and find mods. If there were two servers, then we would have been in two servers.
It doesn't make either of them official, however.
Due to some concerns, we no longer do such, and there are no plans to create or join any servers in relation to our content.