Play a vampire hunter focused blind on the scent of a blood trail. Choose between belonging to an Order or hunting solo. Will their fanatism to old values be their glory or an ironic downfall?
MOVES
Bloodhound: Once you have your track (nemesis) set on nothing can dissuade.
BLOOD Your understanding of life is tainted by the nature of blood: Lifeforce, illness bearer, the smell of violence, the way it burns your body or ice your veins, the way it stick and stains. The taste of it.
Choose a Bloodline Path
The Hypocrite Oath: When you reached the Leader place you swore the oath in the most ironical way you could possible imagine: You had to drink a sip of blood that the Guards claimed to be straight from their founder. Impossible. It tasted fresh. It tasted like a promise you wanted to keep. It made you feel alive like never before. Sweet and warm. They gave you a flask with it. Only use when the situation is dire.
You can’t wait for it to get dire.
I am an One Man Army: Alone you got in, alone you will get out. Cunning and ruthlessness are your most powerful weapons. Go for the jugular: your attacks tactics rely in precision and quickness: There is no one to watch your back out there, so be fast and decisive.
Also includes: Special Consumables Weapons and a new Management Dynamic for either path choice.
Warning: Contains brutal and explicit descriptions of violent acts, gore and disturbing content involving blood. Player discretion is advised.
Artistic Influences:
This playbook was modeled after Geoffrey Mccullum of the videogame Vampyr, it is advised a quick dip into the game story for at least a solid grasp of the brutality and goreness that this setting is meant to be played at.
Song Theme
Farben (TAK TIK Mix) by Orange Sector