Thanks so much for any help.
I've been working on this game for almost a year with not much feedback. When I first started out I wasn't sure how to make a CCG game at all. Over the last year I have learned to code and add the features and learned quite a lot and wondered if I could get some feedback to see if this is a game you would play or feel might be interesting at least.
It'll be on Itch.io very soon as I have a task list of things to complete. Everything is there such as being able to make your Deck, Buy Cards, earn rewards, take care of a Dragon (Yes, for real!) and a selection of opponents who will grow with the player who's main aim is to beat the opponents, gain experience then get the license to move on to the next stage! (A bit like Pokemon where you need to collect badges).
Many of the cards have their own individual abilities and traits and so it'll be like taking a squad in to battle and attacking and defending your base. It's really addictive and no two battles are the same. The AI will throw so many challenges and especially use their "A-game" when you least expect it. I'm quite stunned when I play round after round and that in part is due to the way I've coded and programmed the AI and balanced the decks they use.
My background of CCG comes from playing Pokemon TCG where I ranked pretty highly, although Pokemon TCG is a great game it became way too unenjoyable due to how unbalanced the cards are and how strict of a game it is to stick to the same type of deck. This game throws in random variables, surprises, tricks and your growth and experience will shine and shatter due to the fly of the moment decisions of the AI. Even if your winning there could be a twists to break your effort down as if your playing with a person!
I hope you will look forward to Crystal Duel and thank you ever so much for any help!