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Arc Savior

A topic by SquidMonkeyStudios created Mar 16, 2019 Views: 404
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(2 edits) (+1)

Arc Savior is a 3D Space Combat game reminiscent of Starfox and Freelancer. It is narrative heavy, containing three separate stories with intertwining characters and events. It was released on the 31st of January this year.  I made this game in memory of my father. He passed away a good few years ago, and was the one who got me into gaming. He loved space games so I figured I'd try and make one for him.

 Itch.io Page


KEY FEATURES


  • Engage various threat types, defend and destroy massive structures, adapt to a variety of attack patterns.
  • Fight from your cockpit or take aim with your 3rd person view.
  • Fly a variety of advanced Terran fighters, from nimble scout ships to powerful interceptors!
  • Equipped your ship with an array of advanced weaponry, built for damage and utility.
  • Take structures and defense systems apart piece by piece – out wit their turrets and target weak-points to immobilize or shatter sections of their hull.
  • Jump into 16 different locations, beautifully crafted, all with their own stories to tell and dangers to find.
  • Be at the center of 3 engaging stories, your efforts control the fate of your people.
  • Dual Stick Gamepad Support as well as being fully optimized for mouse and keyboard.


Patch 1.0.8 Notes:

Tweaks

  • AI Ships have had their accuracy reduced slightly. 
  • Controller/Joystick feel has been changed: Previously players have reported the controls for aiming were too "twitchy" even at low sensitivity settings. To correct this, the reticle (only for joystick usage) has been set to the center of the screen for a easier aiming experience. Setting a low sensitivity now correctly lowers the player rotation speed. 
  • Reported that some players were unaware that modules could be chosen after selecting a different ship. To correct this, upon selecting a ship the available modules will flash reminding players to choose before moving to the next screen.
  • Added "Skip Cut Scene" button mapping in the controls map menu. To support this, a message will display when a Cut Scene can be skipped.

Bug Fixes:

  • Occasionally enemy AI could get stuck on objects. A fix has been implemented to address this, but will still be monitored in case further adjustment is needed.
  • Fixed Spelling Error for DATA THIEVES mission menu button. *facepalm