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Pokemon Resurge

Meet and partner with various Pokémon, grow their bodies when level up [AI-generated, Breast Expansion, Muscle Growth] · By repoke_dev

Upcoming November Update Notes Sticky

A topic by repoke_dev created 40 days ago Views: 2,002 Replies: 13
Viewing posts 1 to 8
Developer (3 edits) (+5)

V 0.0.2 Released on 10 Nov. 

Hi everyone, thanks for the patience and feedback on my silly game idea. Since storytelling and narrative isn't my best perk, I'll deviate from it for now and focus on the game mechanics and structure. 

I have also decided to change the game plot. It is now more role-play focused, where the player can explore and meet various Pokémon, partner up with them, battle with them and grow them big. It's easier for me to write and design for future contents, in my opinion.

Therefore, the name of the game will be changed to "Pokémon Resurge", be the champ that wonders this new world and grow all Pokémon big!

Here's the update details:

ItemsDescription
Software- Migrated everything into Tweego.
- Local Automatic 1111 installation completed, access to inpainting if needed to. 
Battle System- Implemented Battle System (coding and UI).
- Turn-based battle. Inspired by Pokémon Arceus, speed and moves determines the speed or action of incoming turns.
- Each Pokémon will have 4 basic stats (HP, ATK, DEF, SPD) and can choose a moveset of 4 moves.
- Additional stats such as Accuracy, Evasion, Damage Dealing and Receiving buff/debuff. (No crit hits at the moment).
- Added Pokémon move status of Paralysis, Freeze, Burn and Poison
Game Mechanics- Added new Pokémon: Nidorina. Her tough exterior hides her shy nature, a bit chubby. 
- You can choose who to be your main partner, battle together with them and level them up. 
- Added custom random enemies, more experiences with higher difficulty opponents. You may also battle Eevee or Nidorina.
- Added around 50 moves. More powerful and stronger moves can be obtained by leveling up and each Pokémon has their unique movesets.
- Added scenes every 20 levels.
Adjustments- The player will be ISEKAI to the new world instead (Thanks, Arceus!)
- Eevee will be the default companion at the start, no more the "beloved partner" that was lv 100 and resets again.
- All Pokémons start at Level 5.
- Readjusted all the images for Eevee. (changed another LORA, should be more consistent between stages)
- Removed AI generated text for each level growth from the previous version.
Did not finish- Image generations for Charizard Muscle Growth. (Too many variables need to be consistent between stages: height, hip size, boobs size, muscle size. Need to take some time to find a consistent way of generating all the levels, perhaps need to train a LORA just for this. )
Next Update- Add checkpoint bosses. Players have to defeat them in order to unlock the level cap. 
- Implement Pokémon Type Advantages.
- Add new Pokémon: Rattata, 
- Add a few more events and scenes.
- Charizard will be released as well if possible. 
- Battle moves balancing, add crit hits, etc.
Future Working list- Finish the generations for Charizard if not released during next update. 
- Add Butterfree and Beedrill, where they are constant rivals. 
- Add more events and scenes.
- More Moves.
- Gen 1 Pokémon potential list at the moment: [Arcanine, Lapras, Jolteon, Vaporeon, Flareon], just to name a few.
(+1)

like the new content planned, can't wait till November to see it

Developer(+1)

Thanks! Please do stay tuned next week! 

Developer(+2)

Hi everyone! Thanks for the wait.

Just to let you know, all the new contents, the images, the texts, and the battle system is all done. 

However, there's a problem when I'm compiling the html file, there's some missing parts or scripts as I am exporting from Tweego. 

Please give me a few more extra days just to check everything's alright. Hope you are looking forward to it!

(+1)

Any news?

Developer

I should be able to have it done by this coming weekend, 9 or 10 Nov. 

I still can't figure out what's the problem of my tweego, so I just created a new folder directory on tweego github and need to migrate them one by one. I think it's much faster than trying to find which part is wrong. 

So far I have moved around half of them just fine, fingers crossed that the remaining half is good. 

we will wait with anticipation

cool

(1 edit)

The new update is way, WAY better than the original game, very exciting for the future of it.
Hopefully more update coming along? Having a bunch of images for the enemy pokemons would be great and make the combat more engaging (if you want help generating images for a big bunch of random pokemon i'm willing to help too), also a couple of stats for your pokemons could be nice to follow on the changes? (Height, weight size of different features etc)

Developer(+2)

Thanks, more updates will be coming! 

Yep, the random battling system is definitely need extra polishing. I'm definitely going to add pokémon images for the random battles, but I'm still thinking about the code and the designs. I have a rough idea already but still having technical difficulties. I am 100% not going to reuse the same image sprites with the main pokémon growth path, I will generate these random battle images separately. 

Anyways, once I have figured out everything, and deploy my proof of concept in the next update to receive feedback. If everything goes smoothly, perhaps I'll open a discord server for the game and we can submit our designs. 

For pokémon physical stats, I'm not sure what's the numerical size of a body sized tits going to be lol, but sure we can have it, sounds fun. 

good update can't wait for the ratata and charizard

Developer

Thanks as always! 

i hope the overhaul will means more carefull text
i quite like the game as is, the idea of it and how it's presented works well, but the description texts are awefull
i don't mind AI text, but many many times the daily texts are nearly identical, if not COMPLETELY identical from one day to the other, making things incredibly boring and tedious
hell, i even booted a text comparator to see if from one day to the other it was worth reading the text or not

Developer

My apologies for the late approval of your post, it was placed at the pending queue until I noticed just now as I was scrolling through the settings. Hope that your concerns on the first initial version were answered here in the second version (November patch). I'll keep improving from your feedbacks and suggestions, thanks!