V 0.0.2 Released on 10 Nov.
Hi everyone, thanks for the patience and feedback on my silly game idea. Since storytelling and narrative isn't my best perk, I'll deviate from it for now and focus on the game mechanics and structure.
I have also decided to change the game plot. It is now more role-play focused, where the player can explore and meet various Pokémon, partner up with them, battle with them and grow them big. It's easier for me to write and design for future contents, in my opinion.
Therefore, the name of the game will be changed to "Pokémon Resurge", be the champ that wonders this new world and grow all Pokémon big!
Here's the update details:
Items | Description | |
Software | - Migrated everything into Tweego. - Local Automatic 1111 installation completed, access to inpainting if needed to. | |
Battle System | - Implemented Battle System (coding and UI).
- Turn-based battle. Inspired by Pokémon Arceus, speed and moves determines the speed or action of incoming turns. - Each Pokémon will have 4 basic stats (HP, ATK, DEF, SPD) and can choose a moveset of 4 moves. - Additional stats such as Accuracy, Evasion, Damage Dealing and Receiving buff/debuff. (No crit hits at the moment). - Added Pokémon move status of Paralysis, Freeze, Burn and Poison | |
Game Mechanics | - Added new Pokémon: Nidorina. Her tough exterior hides her shy nature, a bit chubby. - You can choose who to be your main partner, battle together with them and level them up. - Added custom random enemies, more experiences with higher difficulty opponents. You may also battle Eevee or Nidorina. - Added around 50 moves. More powerful and stronger moves can be obtained by leveling up and each Pokémon has their unique movesets. - Added scenes every 20 levels. | |
Adjustments | - The player will be ISEKAI to the new world instead (Thanks, Arceus!) - Eevee will be the default companion at the start, no more the "beloved partner" that was lv 100 and resets again. - All Pokémons start at Level 5. - Readjusted all the images for Eevee. (changed another LORA, should be more consistent between stages) - Removed AI generated text for each level growth from the previous version. | |
Did not finish | - Image generations for Charizard Muscle Growth. (Too many variables need to be consistent between stages: height, hip size, boobs size, muscle size. Need to take some time to find a consistent way of generating all the levels, perhaps need to train a LORA just for this. ) | |
Next Update | - Add checkpoint bosses. Players have to defeat them in order to unlock the level cap. - Implement Pokémon Type Advantages. - Add new Pokémon: Rattata, - Add a few more events and scenes. - Charizard will be released as well if possible. - Battle moves balancing, add crit hits, etc. | |
Future Working list | - Finish the generations for Charizard if not released during next update. - Add Butterfree and Beedrill, where they are constant rivals. - Add more events and scenes. - More Moves. - Gen 1 Pokémon potential list at the moment: [Arcanine, Lapras, Jolteon, Vaporeon, Flareon], just to name a few. |