I've developed a game where the main character is a Ghost who flies along an infinity trajectory and defends the Castle and Tower from monster attacks. You will recruit archers, improve your hero and use strategy to keep the objects from dark forces. The game is a combination of Tower Defense, Action and Strategy.
I did this during this week's 2D Game jam: https://itch.io/jam/2d-jam where the theme was "Limited infinity" 馃槉
Btw, this is my first experience in a participation jam.
I'm looking for your thoughts on mechanics and development ideas. Do you think new enemy types should be added, or perhaps alternative defenses? I'd love to hear your tips and ideas! 馃槉