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Game feedback need! Adventure / platformer / metroidvania - "Trader, Death and You"

A topic by Vyacheslav Tarasov created 29 days ago Views: 137 Replies: 6
Viewing posts 1 to 3
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Hi! This is my new released game “Trader, Death and You” and I desperately need a feedback. What is need to be fixed? What do you like / dislike about the game? I plan to make a second part… and I am not sure about the direction. What would you like to see - more action or riddles, stealth and exploration? Tell me what you think.

If there is something off or you do not like on the page, game name and description - please do not hesitate to tell!

https://vyacheslavtarasov.itch.io/the-trader-death-and-you

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Hi Vyacheslav,

I just tried your game. I like it very much. There is a perfect balance between action and puzzles. I think the second part needs maybe more stealth and exploration parts.

A couple of things: sometimes there is a ‘sliding’ problem when moving the avatar, it's a bit annoying.

The second thing: who wrote the music and sound design? There are a couple of sounds that are not quite right.

Anyway, good luck with this game, I really like it.

Many thanks Wagnard! I definitely look into sliding issue. Did you experience “sliding” on ladders or everywhere? As for the sounds - I did it myself, and… yes, it’s the weak part (I do not have any talent in this area ;)) But I’ll try harder in next part of the game)

I found "sliding" issues everywhere.

If you want or need help for sounds or music I can give you a hand, let me know and good luck!

Thanks!

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Played through the first bit. I like the vibe and the gameplay a lot! I'm finding the keyboard controls a little unnatural though; I'd rather use WASD to move and change the interaction key to something else (maybe ENTER?) 

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Thanks for your opinion! It motivates a lot. Yes, the keyboard layout is always a question. I think that the only way to done it properly - allow the user to customize the control manually in settings. I did still did not figured out how to do it with little to no blood. But will definitively do it in the next part of the game and implement the solution here.