0.9.1
- swapped the font for a more readable one
0.9.0
- functional on all devices and browsers, except iOS Safari
- 15 levels and 20+ automation & one-time upgrades
- real-time-based progression
- random events
- save functionality (browser local storage)
- on desktop: Plays idle in background if browser tab is open (including in separate browser window if it's the open tab)
- Audio FX and music (both mutable)
prestige / reset mechanicsendless play
known issues
- Error rendering it unplayable in iOS Safari (=was not able to figure out why yet, works just fine in MacOS Safari)
- Stops running when a) you open a different tab b) screen saver turns on c) offline, but will automatically continue running when you return to the tab (= this is unfortunately due to the limitations of Twine, this is something I can't change)
- Input lag (sometimes links need to be clicked twice: this also is due to the limitations of Twine and the way the (live:) macro works)
- Music does not loop perfectly (= I believe this is also due to Twine, the music should be a perfect loop)