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ODD PIZZA!

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A member registered May 29, 2017 · View creator page →

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Hi, are you referring to the first evangelists? If so, they only increase disciples every few seconds – it's the last upgrade that triggers increase every second. That being said, I have got several feedback that the evangelists are underpowered, so I will definitely look into the balancing for the next update. 

Could you also tell me your device / browser?

Thank you so much, leafo!

Cool!

Just uploaded a new font, let me know if it's more readable now!

Thank you for the feedback, appreciate it! I will look into it and try to find a better font!

Play in browser here.

Idle Judgment Day is a very simple and short idle / clicker with real-time progression created in Twine (Harlowe) over a couple of days. 

Though it was created mainly as a proof-of-concept and experiment, it is functional on most devices, so I am releasing it as a pre-1.0.0 for Halloween. Technically, it works on mobile, but the idle part only really plays out on Desktop (see below).

For context: Despite its name it definitely shares more DNA with Cookie Clicker than Idle Apokalypse.

The proof-of-concept was rooted in the following challenge:

Is it possible to create a very simple idle / clicker game inspired by Cookie Clicker with an internal global clock driving progression, including level-based upgrades for automation as well as in-game message updates using a tool (Twine, Harlowe Format) that wasn't made to create games like this?

Background: Turn-based (!) incremental games are easy to make in Twine – but time-based progression with a real time clock across the entire game, not just a single passage (=story node in Twine)? That's a whole different story – at least in the Harlowe format.

Short answer: Yes, it's possible!

Long answer: Yes, but... it has some limitations due to the nature of Twine in general, and in some cases specifically the Harlowe format I used (example: no offline progress). That being said it overall works as intended and I will be open sourcing the code for the global clock.

Regarding the theme of the game: The game is a (loving) parody of clicker games, where numbers usually go up. I instead wanted to make an idle game where numbers go down. Plus I wanted to release it around Halloween with a spooky theme. That's all. (FWIW: I'm atheist, but I grew up in a doomsday cult, so that's where some inspiration comes from)

Let me know what you think of it, and if you encounter any issues please post it to the community page, I'll try and sort it out. 

0.9.0

  • functional on all devices and browsers, except iOS Safari
  • 15 levels and 20+ automation & one-time upgrades
  • real-time-based progression
  • random events
  • save functionality (browser local storage)
  • on desktop: Plays idle in background if browser tab is open (including in separate browser window if it's the open tab)
  • Audio FX and music (both mutable)
  • prestige / reset mechanics
  • endless play

known issues: 

  • Error rendering it unplayable in iOS Safari (=was not able to figure out why yet, works just fine in MacOS Safari)
  • Stops running when a) you open a different tab b) screen saver turns on c) offline, but will automatically continue running when you return to the tab (= this is unfortunately due to the limitations of Twine, this is something I can't change)
  • Input lag (sometimes links need to be clicked twice: this also is due to the limitations of Twine and the way the (live:) macro works)
  • Music does not loop perfectly (= I believe this is also due to Twine, the music should be a perfect loop)

credits: 

https://oddpizza.itch.io/idlejudgmentday

(1 edit)

0.9.1

  • swapped the font for a more readable one

0.9.0

  • functional on all devices and browsers, except iOS Safari
  • 15 levels and 20+ automation & one-time upgrades
  • real-time-based progression
  • random events
  • save functionality (browser local storage)
  • on desktop: Plays idle in background if browser tab is open (including in separate browser window if it's the open tab)
  • Audio FX and music (both mutable)
  • prestige / reset mechanics
  • endless play

known issues

  • Error rendering it unplayable in iOS Safari (=was not able to figure out why yet, works just fine in MacOS Safari)
  • Stops running when a) you open a different tab b) screen saver turns on c) offline, but will automatically continue running when you return to the tab (= this is unfortunately due to the limitations of Twine, this is something I can't change)
  • Input lag (sometimes links need to be clicked twice: this also is due to the limitations of Twine and the way the (live:) macro works)
  • Music does not loop perfectly (= I believe this is also due to Twine, the music should be a perfect loop)

I would like to submit my game: https://miles-matrix.itch.io/americanangst

So cool, thank you!

Thank you for your nice words! Appreciate the feedback. I understand the frustration but actually, while not intended as a lesson per se, the randomness and even backfiring is part of the concept, as is the bleakness. But it goes both ways: Some Life cards will "backfire" as well, in that they may increase Esteem. Thanks for giving it a try and 42 days is pretty good!

Thank you!

This makes a lot of sense in terms of game mechanics actually. Keeping stress low and health as well as family high will ultimately result in low or lower esteem, so your balance checks out. In the case of Tiago R2, I'm guessing they may have started with high esteem, then resorted to your approach. Their esteem couldn't increase, but neither did it decline much either.

Thank you! Will check out yours!

Interesting take! I like this. Thank you for your kind words!

I've just published a free card game I created with Twine. It's called Dungeons & Deadlines. More info below.

https://miles-matrix.itch.io/dungeonsanddeadlines

Dungeons & Deadlines


Imagine a world where you sell your labour power for less than the value produced by your labour, and your company profits from this surplus value. Welcome to Dungeons & Deadlines, a card game where you have to balance work and life, success and sanity, career and family to survive the probation period. How long will you last? Will you burn out or fade away?

Created by Synthwave artist Miles Matrix during an extreme bout of depression as a means to a voice, Dungeons & Deadlines is a satirical look at daily work place horror and the meaningless emptiness of capitalism played out via cards. The aim of the game is to survive the probation period of 62 days – but at what cost?

  • Over 40 Work and Life cards respectively
  • A dozen Go To Work Early / Later and Work Overtime / Go Home cards respectively
  • 5 different outcomes based on your balance –  if you survive the probation period

You can play it straight in your browser here on itch.io:

https://miles-matrix.itch.io/dungeonsanddeadlines

or on my website www.dungeonsanddeadlines.com 

Hope you like it!

Link: https://miles-matrix.itch.io/arkwrighthouse

You are twelve-year old Lily. While playing at dusk, your little brother runs into Arkwright House, an old abandoned orphanage.

You have heard the stories... 

Find your brother and bring him back home. But beware: If you get too scared, you may go insane and get trapped in Arkwright House forever...

You can play it here on https://miles-matrix.itch.io/arkwrighthouse


Hey, I'm using your font on an upcoming project and would like to credit you properly - do you have sth specific in mind?

Beautiful, thank you!

American Angst is out now on Google Play for Android Smartphones!

Google Play-Link

Itch.io-Link

You wake up in pitch black darkness. You know not where you are. You know not who you are. And they’re trying to kill you... 

Imagine a horror novel where you get to make the choices and decide how the story plays out: Welcome to American Angst, a text-based multiple-choice survival horror interactive fiction, combining RPG elements and turn-based combat with dark humor and satire.

Features:

  • Five distinct endings plus variations: Even minor decisions impact the narrative
  • Replay value: The full story unfolds through the different endings
  • Monitor your stats: Health, panic status, inventory, weapons, ...
  • Turn-based Combat System
  • Autosave and Checkpoints
  • Text-based, no graphics or sound effects: Your imagination is your best friend and worst enemy
  • Warning: Graphic Violence, Explicit Language, Dark Humor, Gore
  • 70k words
  • Approx. 45 - 60 minutes of estimated play time (depending on your pace and choices you make)

Get for free on Google Play

Thank you for playing and sharing your thoughts :)

Play in browser here: https://m3g1dd0.itch.io/jwsim2018

You play as Caleb, a 14 year old Jehovah's Witness and experience his life. I used to be a Jehovah's Witness myself.


Out now for free for MacOS and Win +++ Created with Twine +++

Download for MacOS or Windows: https://m3g1dd0.itch.io/americanangst

You wake up in pitch black darkness. You know not where you are. You know not who you are. And they’re trying to kill you... 

Imagine a horror novel where you get to make the choices and decide how the story plays out: Welcome to American Angst, a text-based multiple-choice survival horror interactive fiction, combining RPG elements and turn-based combat with dark humor and satire. 

A choice-based game slash novel, you try to escape from an underground prison complex – all the while suffering from amnesia, fighting off guards seeking your death, and slowly unravelling the mystery that brought you to this place, as you traverse the thin line between survival and revenge…

Visit page: https://m3g1dd0.itch.io/americanangst


I've just published a free new casual puzzle clicker created with Twine for Android and MacOS:

Oh no! You lost your shit! But Dr. Cuthbert needs all five samples. Do you remember in which 🚽 you left them? Find your poop and earn Shitcoins!

CAN YOU ACHIEVE THE IMPROBABLE HIGHSCORE OF 5?

Get your first guess right and earn 1 Shitcoin. If your second guess is correct, you earn 0.5 of a Shitcoin. If it’s your third guess, you still get 0.25 of a Shitcoin… But beware: Mr. Flush’s clock is ticking!

Get your shit together, before Evil Mr. Flush claims it forever. Will you be able to get all five poop samples to Dr. Cuthbert in time and earn the impossible highscore of 5 Shitcoins?

Play the game for free: https://m3g1dd0.itch.io/wheresmypoop


Update: I've just published the Game Trailer:

Thank you! I will be updating soon. The project is progressing steadily.

Love the game. Short and sweet. What a nice concept :)

A new devlog about "escalating agency" in text-based games: https://mishaland.itch.io/amer...

Love the premise, will be following this closely :)

Looks adorable, putting in my collection!

(2 edits)

Hi everyone, I'm new to itch.io and new to game creation. I would like to introduce you to my first project, a survival horror game created with Twine. It's called American Angst and will feature

  • Multiple endings
  • Even minor decisions will impact the story (practically no choice is without effect)
  • Replay value, as the story unfolds through the different endings
  • Round-based combat system
  • Monitoring of stats
  • Inventory
  • Autosave and Checkpoints
  • Approx. 50k words

The setting is tried and tested (waking up with no memory in the dark), but I hope I can give it a fine twist with the story I am developing. American Angst is a pastiche of slasher, survival horror, dungeon crawler and RPG games, influenced by 70s exploitation horror flicks and video nasties like The Hills have Eyes and The Last House on the Left, as well as films like CubeHostel and Running Man, or games like Resident Evil and Dead SpaceAmerican Angst is my first foray into game creation with Twine. It started as an experiment but quickly scaled to a larger pet project. I welcome your constructive criticism.

Here's the page of the game. I am hoping to be able to publish it in September. As it is my first game, I will be releasing it as pay what you want. I just published the first devlog today, feel free to read it: https://mishaland.itch.io/amer...

Looking forward to sharing the game with you when it's out and find out more about your games, as well. I'm on Twitter and Facebook, too.