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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

Requesting update

A topic by Ancient Eagle created 86 days ago Views: 83 Replies: 3
Viewing posts 1 to 5

Hello, it's really amazing you made plugin that I can translate easily, but I do have a questions:
1) When I start to play the game, does it have a command like selection language for the first time? I don't want to be like start English, I want to see like list selection of translation.
2) When I done translation, the csv file will encryption after deploy the game?
3) I don't want to translate the image file, does it necessary to put name picture as translation? For example, I have image called "Clock", and I don't know if it's required to translate the image, like "Clock_jp" (Japanese).

I didn't pay yet, that's the question I want to know.

sorry for duplicated 

Developer

Hi. I'm gonna answer your questions here. 

1. When you start the game, you have the option to add a command to scene title list. It'll be like New game, continue, exit game, language: English. You press ok on Language and it'll switch to another language.

2. The CSV file will be copied to the game folder automatically but it won't encrypt. This is better if you want people to mod your game or translate your game on their own.

3. If you don't want to localize pictures then you can simply not do it. It's optional and not required.

Fast reply! 

Question 1 your answered that's good thing, but you can add another scene like before scene title (see the video).
Question 2 your answered it would be pleasure to add plugin manager that you can encrypt csv or not.

I won't force you to update, it's like a request if you want to update or not.
It's good you made easier.