Phew! That was a long title, but for a very good reason! This devlog that you're reading, from my perspective is one of the more juicier ones!
FlashGun optimizations:
If you don't know, the FlashGun is the main gimmick of the game that used to be able to shoot bullets that light up an area on the map for 3 seconds. Here's the problem though, if you didn't wait 3 seconds for the bullet to despawn and shot another one, it would've destroyed only the recent one that you've shot and kept the previous one. And if you shot multiple of those bullets, the game would've had MASSIVE frame drops.
My solution for the issue:
To fix this, I reworked the flashgun to shoot bullets that instead of being there for 3 seconds then despawn, I made the bullets destroy on impact with an object.
The FlashGun won't be as effective as it used to be, but now it's optimized!
Plans for the FlashGun:
I will discuss this topic very briefly, but what you need to know is that I'm trying to make the FlashGun more useful instead of it just lighting up rooms. I just started experimenting with the potential of the FlashGun yesterday.
Plans for the second Teaser Trailer:
If you didn't watch the first teaser trailer, it's on the game's page.
I am very excited to begin production on the second Teaser Trailer of The Re-Rise of StarFall, as I'm planning to begin working on in November-December! It will certainly be bigger in terms of content than the first Teaser-Trailer.
Extra Stuff:
For the smaller devlogs that are about to come, they will all be from now on the game's page instead of here, and the bigger devlogs like this one will be kept here. So make sure to follow my game's page if you are interested!
Conclusion:
That's all the devlogs, for now! As I'm currently on vacation to relax and have temporarely stopped developement on The Re-Rise of StarFall! But it will continue after I return from vacation, just a little more slower because of school!
Thank you for reading!