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Andrei363

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A member registered May 14, 2021 · View creator page →

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Game Link:

https://andrei363.itch.io/the-re-rise-of-starfall

This Devlog is probably one of the biggest ones since the 4th one, as I get to talk about the first builds of the game, new plans that were made after these builds, and the Main Menu of the game!

The First Game Builds:

After 4 months since the development of the game has begun, I finally made the first few prototype builds of the game after struggling with errors regarding these builds.

These builds are around 600mb, so the game will probably be over 3GB, so I will have a little bit of struggle uploading the game on this site.

New plans:

Since I finally managed to make the first builds of the game, I will probably start around this time to work on a save and load system for the game, optimising it and do many other things. As of now, the footstep system is delayed and will be continued working on after I make the base of the features planned above.

The Main Menu:

The main menu's got a BIG overhaul since the first time I made it back in July, mostly the main part of the overhaul is the UI and the Main Menu being in real time. 

I also added an options tab so that you can tinker with things such as graphics and resolutions(There are still features to add in it)

Conclusion:

These last few days were a blessing for my game, and I'm hoping that things will mostly be like this.

(Also, by the next devlog, I should start having screenshots of things I nearly finished, so stay tuned for that!)

Thanks for reading

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Game Link: https://andrei363.itch.io/the-re-rise-of-starfall

What happened these last two weeks:

Sorry for the time between the 5th log and this log, school got me REALLY busy with homework and stuff, but that doesn't mean I haven't been working on the game, of course! While away, these last two weeks, I didn't add that much new content, I just polished stuff that were already in the game and finished making the base for the FlashGun's mechanic. It only remains to do some polishing to it, and the FlashGun will be done!

New lore when?

Altough there is a story being told about my game on it's page(The link above), it isn't the final story I have in mind. But I am trying to make assets for the game to tell more of the story through the enviroment!

Where is the GameJolt page?

While I did say the page will come out around like a week ago, it didn't because I was busy doing school work and other stuff. I am very sorry that it didn't come out. The page will either come out this upcoming week, or in a few days after the second Teaser-Trailer for the game comes out!

The second Teaser-Trailer in the works!

As I said in my last devlog or two, I said that I would start working on the second Teaser-Trailer for the game in Late-Novmber or in Early-December! Fortunately, I have the time to work NOW on the Teaser! As I promised, it will be a little longer than the first one, and I plan on releasing it next Sunday!

The release of it will be announced in "Release Announcements"

Conclusion:

This upcoming week will be BIG compared to the week when I released the first Teaser-Trailer for the game! So stay tuned for the future of this game!

Thanks for Reading my Devlog!

https://andrei363.itch.io/the-re-rise-of-starfall

Hi! I know it's been a while since my last devlog. I'm still on vacation, but once I return from that vacation, I will continue developing the game at a slower pace and post less devlogs. Probably like 1 per week.

Plans for the game advertising:

Once I manage to expand the game's mechanics and polish the enviroments and the game itself, I'll start making the second teaser-trailer either in Late-November or in December of this year.

The ACTUAL gameplay trailer should hopefully come out in February next year with the game's release date

Information on the game's release:

I've said many times that it'll come out in Mid-Late 2025(I'm hoping that I don't have to delay it), but the months I'm hoping to release the game are July-August or November-December(Or in the other months in between) on here and on, GameJolt?

GameJolt page:

One day, in my vacation, I thought of more people downloading my game, so I decided I also want to release my game on GameJolt.

The page isn't up yet, but it will be once I get home, after my vacation.

That's all for now! As I mentioned in the first few lines of the devlog, I said that the devlogs will come out slower, but they certainly be juicier than these last ones!

Thank you for reading!

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Over the last week, I've been posting about the game I've been working on, called The Re-Rise of StarFall and I need your feedback and ideas to make the game reach its best form.

Whenever you can, visit the game's page on my profile, take a look at the game and tell me what I should add or improve

Game Link: https://andrei363.itch.io/the-re-rise-of-starfall

If I manage to add the requested features into the game, you'll get in the game's credits(Note: I am still a rookie developer learning Unreal Engine 5, so please, go easy on your ideas for the game, thank you!)

That's all! Let me know what I should add

Phew! That was a long title, but for a very good reason! This devlog that you're reading, from my perspective is one of the more juicier ones!

FlashGun optimizations:

If you don't know, the FlashGun is the main gimmick of the game that used to be able to shoot bullets that light up an area on the map for 3 seconds. Here's the problem though, if you didn't wait 3 seconds for the bullet to despawn and shot another one, it would've destroyed only the recent one that you've shot and kept the previous one. And if you shot multiple of those bullets, the game would've had MASSIVE frame drops.

My solution for the issue:

To fix this, I reworked the flashgun to shoot bullets that instead of being there for 3 seconds then despawn, I made the bullets destroy on impact with an object. 

The FlashGun won't be as effective as it used to be, but now it's optimized!

Plans for the FlashGun:

I will discuss this topic very briefly, but what you need to know is that I'm trying to make the FlashGun more useful instead of it just lighting up rooms. I just started experimenting with the potential of the FlashGun yesterday.

Plans for the second Teaser Trailer:

If you didn't watch the first teaser trailer, it's on the game's page.

I am very excited to begin production on the second Teaser Trailer of The Re-Rise of StarFall, as I'm planning to begin working on in November-December! It will certainly be bigger in terms of content than the first Teaser-Trailer.

Extra Stuff:

For the smaller devlogs that are about to come, they will all be from now on the game's page instead of here, and the bigger devlogs like this one will be kept here. So make sure to follow my game's page if you are interested!

Conclusion:

That's all the devlogs, for now! As I'm currently on vacation to relax and have temporarely stopped developement on The Re-Rise of StarFall! But it will continue after I return from vacation, just a little more slower because of school!

Thank you for reading!

Yesterday, as I told y'all, I would post a devlog today about the changes I did yesterday to the game.

I didn't get to much, unfortunately, but I did remake some textures for the enviroment to feel a bit more dynamic.

That's all for today, I'm sorry if the devlogs seem small, but I promise, they will get juicier and juicier as I progress making the game!

New devlog should also come tommorow, but I am not sure

Thanks for Reading!

In 2 days, I will be going on vacation to relax since school gave us a week of vacation, so  I'm unfortunately gonna have to slow down on development when I return to school and pause development when I'm on my vacation. But don't worry, I'll try to work a bit today on the game and document what I added/changed in the game tommorow! That's all for now, thanks for reading!(If you want to learn more about the game, visit my page and it's other devlogs!)

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Whenever I select a destination folder to package my ue 5 game to, that folder is empty. In the output log, its says that the system couldnt find the path specified. How do I fix this? I tried everything from re-installing VS studio to disabling stuff in the editor, but nothing works.

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I am currently working with 3 people but I think i can work with you also just add me on fdiscord and I'll make the art for you

Sure, just add me on discord

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Hello there, I'm Andrei363 and I am looking to help someone with their project for free. I am not a profesional but I can help in making simple, but mostly nice looking 2D pixel sprites for a level map or for an item. I am also fairly decent at making UI.

If you want to contact me, my discord is andrei363

At the moment, I am developing Platterformed and I need A LOT of game testers. If you want to help, write down your discord username to get a copy of Platterformed when 50% finished. The event will last for a month.

What do you get by participating? Your username from yt or any other platform will be shown in the end credits scene!

Reboots after reboots, after reboots,  PlatterFormed has finally been announced!

Announcement trailer: 

PlatterFormed official page:https://andrei363.itch.io/platterformed

GET A SMALL GLIMPSE AT THE GAMEPLAY FOR PLATTERFORMED:

https://andrei363.itch.io/platterformed-super-early-phase

Note: The game has just started developing on 5/28/23 so please take note it will take a while to finish development!

Note 2: There is a small Test Scene with all the tile blocks! Make sure to check that out!


Hello everybody! I am back with some news about

my platformer game project!

First off, i decided that my name for the game is gonna be: "PlatterFormed!"!

Second off, a new link will soon be available where you can try out a bit of the game!

          -Andrei363

The game looks amazing! If only I could have that level of skill...

An old project of mine was a platformer game! I sadly cancelled it but i just started making a new one! Stay tuned for the future! And tell me

some interesting concepts to add!!!

Oh. Ok. Later, im on my phone.

ITS AN PLATFORMER!!

ITS A 2D GAME!!

WOWW!!

https://andrei363.itch.io/2d-platformer-gamewip-name

Full release in 2023!

INTRODUCING "TEST GAME FOR SOMETHING BIGGER!" MADE BY ANDRI363/EXO INC!

Side note! This is a fresh game, there is no name, no story just a small part of the upcoming map please show some support!

https://andrei363.itch.io/test-game-for-something-bigger