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Updated my project to Unity 6, here's what I've noticed

A topic by Gaziduc created 28 days ago Views: 81
Viewing posts 1 to 1
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Just made a devlog about updating my game to Unity 6 : https://gaziduc.itch.io/get-the-crates/devlog/823965/get-the-crates-052-build-wi...

Here's a copy of the post:

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Hello,

I have just noticed that Unity 6 (formerly known as Unity 2023) is no longer in beta. So basically, I've just ported the Get The Crates project from Unity 2022.3 to Unity 6! This means a few things:

  • You will no longer get the "Made with Unity" splash screen. Sure, this wasn't a big drawback, but still, it was annoying. For this version, I have totally removed the splash screen (there is still the loading screen on Webgl/browser build), and I am considering making a custom splash screen in the future.
  • Build size have a little bit increased... but it's stil like 50 Megabytes, so, who cares.
  • While upgrading unity, I updated all packages to their latest version. This includes the networking solution used (Photon Unity Network 2), the authentication provider (Azure Playfab), and some unity internal packages.
  • By the way, I enabled game antialiasing.
  • On Windows, the game may try to use DirectX12 if possible. I'm saying "may" bacause I noticed a new d3d12 folder in the windows build, but the game still launches if I delete it (It surely will fallback to DirectX11? Didn't really find anything about it on the internet...)
  • The minimum Android version to play on smartphone is now Android 6 (Marshmallow).

For those who don't know, Unity canceled their "Runtime fees", which is an awesome decision: https://unity.com/blog/unity-is-canceling-the-runtime-fee. When The runtime fees were first announced before it were canceled, I started making project on Godot 4...

Thanks.

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That's it, don't forget to play my game Get The Crates : https://gaziduc.itch.io/get-the-crates which is free and without ads.