Michelle, again the intention was to bring back the glory days of pixel horror. Mad Father, Crooked Man and etc. with a little bit of innovative features such as analog type cutscenes(examples are Mandela Catalogue, Vita Carnis, Greylock, etc.) and others to work on.
Current Updates:
- In Scriptwriting, prologue of the story is polished and ready to be presented
- I now have a roadmap to the prologue for workflow efficiency.
- Currently working on other characters on Aseprite
- Applied Analog type shader in Godot:
Low Intensity:
High Intensity:
The idea was that the higher the intensity... the more vulnerable the mental fortification of Michelle is. Which will apparently lead to a full "demonic" possession. But I'm yapping too much I'll try not to spoil the story lol.
That is all the updates I have for today, Again I am sorry for the neglection of updating the game. My goal is to release a prologue of Michelle by the end of December and it will of course be free :)
I'm also planning to open social media accounts to express more updates on Michelle. Will update again soon.