I have "native_cursor_update();" in the step event of my obj_player. Perhaps this isn't the best place to have this line of code, but regardless when I try to make a change in the step event while the game is running, I get an error message that says :
[GMLive][10/31/2024 3:17:14 PM][ERROR] Runtime error: [error] `instance#ref instance 100045(obj_player)` (instance of obj_player) does not have a variable `native_cursor_update`.
Is there a way to ignore this line of code? Or should I just move it elsewhere?