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weird bug on low graphic settings.

A topic by diratis created 51 days ago Views: 63 Replies: 3
Viewing posts 1 to 2

hey, i dont know why but when i set the graphics low I noticed that the enemies look awful close up. ( probably a bug in your new low poly on distance feature i assume.) including a lack of a dick. 
also PLEASE lower the light in dungeons, it is blinding and none of the settings seemed to have changed that. 

i set the graphics back up to full and the wolves looked normal when coming closer again. so it is related to the settings and most likely that feature. 

I consider the light problems with the crystals and othe light sources a big problem btw as it makes it imposible to see far enough to look into a room. like, even standing in a room i sometimes cant see the other side.

Developer

Ok, so the skin issue is Levels of Detail. When a model is further away, it switches to a lower poly model but the skin textures don't scale as they should be. It's a bug but the next up date is likely to be replacing the character models anyway so we're pushing towards implementing the new character models quicker.

thanks for the reply. and good to hear it will get redone. cant wait to see the new models too. only other thing i noticed that was annoying was the forementioned light glaring too brightly. 
Thanks for adding a male player model too. Made my week, even if there isnt much yet i cant wait to see what you guys add in the future.While writing i do remember one thing i noticed. i walked into a plant before and the animation was a bit off. like, he was floating a meter or so in the air above the tentacles. and the name was something anal tentacles or so but it just had a suction cup flower pod or something so maybe a naming error?

Developer

The tentacles should be analysing as well as sucking so I'll need to check the animation, unless the anal was an old one I forgot about.