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Mesh Scattering and Standard Version Godot work

A topic by WungielPolacz created 20 days ago Views: 61 Replies: 2
Viewing posts 1 to 2

Hello,


I'm back to ask after many months. If scattering future has been added? And if you made plugin possible to work with standard version as well instead with only Mono version? If no for both questions, then when you plan to add it? Because I would like to have that already considering that fact I paid for plugin already months ago. Waiting for the answer.


Dawid

Developer

Hello Dawid,

scattering is a larger feature set, that needs time to be designed and developed. A non-mono version is also not a feature that I can just make from one week to another. I am unable to make any estimates for both requirements for now, but I suspect that by the end of the year, you will still be waiting.

I understand it is frustrating when you pay for a product and it does not fulfill all of your requirements. Unfortunately, you are paying to obtain product as-is, and while I hope to provide you with useful updates as often as I can, it does not entitle you to have requests implemented in a given time frame. I do appreciate you supporting the development, though, and hope to come closer to meeting your expectations soon.

Best,

CookieBadger 

Well, I don't understand your point a bit. Because you said these are no features you can make from one week to another. And I understand that. But last time I asked a couple of months ago. So I expected at least some of these features to be added. But I'm patient. I can wait, but just AssetPlacer would be better for what I need. Because now I need to use Spatial Gardener to place hundreds trees on the scene. And Spatial Gardener is not too convenient. But okay, I'm looking forward to see at least one of these updates.