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Ghosts & Japes

Fight spirits to survive in a haunted house! ... Or don't. · By CMCDEV

Errors/Crashes etc

A topic by Filvore created 70 days ago Views: 159 Replies: 3
Viewing posts 1 to 3
(4 edits)

Me first!

When fighting with Honeyghast and Mitsuro on a Kitchen flour, I got next crash report

___________________________________________

############################################################################

ERROR in

action number 1

of  Step Event0

for object obj_suction:

Push :: Execution Error - Variable Index [3] out of range [3] - -1.sucking(100663,3)

at gml_Object_obj_suction_Step_0

############################################################################

gml_Object_obj_suction_Step_0 (line -1)


I tried to suck them up, and looks like when I defeated Mitsuro (HP to 0) game catch some problems.

============================================================================

Also there are some ghost's, that not glowing when you stun them with lantern. Is that intentional?

Developer (1 edit) (+1)

The above crash is known and will be fixed in 2.1.
Occurs due to "damage_before_detach" triggering at the same time as the ghost dying.
This won't typically trigger for Honeygast, as they utilize damage phases rather than "damage_before_detach."

For the time being, I recommend just disabling that. (By removing that line, or modifying the value to be 9999.)

As for Fang's grabbed sprite not glowing, this is intentional.
This occurs for Kamnspi, and one other ghost as well.

Okay, thank you. Where does exactly I need to change that line? What file and where is this line?

Developer

Wrong account, oops.

Look in Mitsuro's Json file, and do a CTRL + F search for "damage_before_detach"
Then, modify the value to be 9999.