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Dualtechs for RPG Maker MV and MZ

Let your actors combine their skills in RPG Maker MV and MZ · By HeroicJay

How to empty the ATB Gauge of all the dualtech user after a dualtech skill is used

A topic by Exephen created 61 days ago Views: 77 Replies: 9
Viewing posts 1 to 7
(1 edit)

Rpg Maker MZ user

I use the Visustella scripts but not the Visustella ATB plugin. I added the linked parameter as stated

<Dual:linked,15,275,16,236>

But I don't know why the second actor ATB gauge don't empty

Skill example


Script library


I have the 1.0.2 version (the last for MZ)

Developer

Not sure from here. I'll investigate.

Developer

Lastest version for MZ is 1.2, not 1.0.2. Was that just a typo?

Sorry its a typo. 

I have the version 1.8.1 of RMMZ. It work fine with the  ATB active but not the ATB wait. The character who cast the skill can cast it even if the other member don't have a full bar (it doesn't behave like this in ATB Active) or don't wait for the other character to have their bar filled in order to cast de dualskill. It behave like if the linked parameter wasn't there.

Developer (1 edit)

Ohhhhhhh.

Linked turns aren't currently compatible with Wait mode. Sorry about that.

Ok! Then that's why it doesn't work. Thx for your patience.

I've updated your script on my game.

Developer (2 edits)

No repro; I saw the bars for both characters empty with a linked dualtech. Granted, I'm not using some of the plugins you have active; let me try those and see what happens. EDIT: Nope, works fine for me.

(The newest version of MZ does not address your issue, since I couldn't actually reproduce your issue at all. It just addresses something I discovered while trying to look into it.)

I have tried with every plugin disabled except yours and the issue is still there.

There is a video of the issue