That's sad :( but thank you for your answer. As always, thank you for your awesome work. :D
Exephen
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Hello Jay!
Initially, I've used a specific Common event for a specific combination of character for a specific dualskill. But since I'm lazy, I'm trying to create a common event for a action sequence who can be used with multiple actors. I don't know if the dualskill trigger a user1 user2 target. How do you manage your action sequences? I'm using vizumz_battlecore.
Sorry its a typo.
I have the version 1.8.1 of RMMZ. It work fine with the ATB active but not the ATB wait. The character who cast the skill can cast it even if the other member don't have a full bar (it doesn't behave like this in ATB Active) or don't wait for the other character to have their bar filled in order to cast de dualskill. It behave like if the linked parameter wasn't there.