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Exephen

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A member registered 98 days ago

Recent community posts

(1 edit)

That's sad :( but thank you for your answer. As always, thank you for your awesome work. :D

Hello Jay!

Initially, I've used a specific Common event for a specific combination of character for a specific dualskill. But since I'm lazy, I'm trying to create a common event for a action sequence who can be used with multiple actors. I don't know if the dualskill trigger a user1 user2 target. How do you manage your action sequences? I'm using vizumz_battlecore.

Ok! Then that's why it doesn't work. Thx for your patience.

I've updated your script on my game.

There is a video of the issue

I have tried with every plugin disabled except yours and the issue is still there.

Sorry its a typo. 

I have the version 1.8.1 of RMMZ. It work fine with the  ATB active but not the ATB wait. The character who cast the skill can cast it even if the other member don't have a full bar (it doesn't behave like this in ATB Active) or don't wait for the other character to have their bar filled in order to cast de dualskill. It behave like if the linked parameter wasn't there.

Skill example


Script library


I have the 1.0.2 version (the last for MZ)

(1 edit)

Rpg Maker MZ user

I use the Visustella scripts but not the Visustella ATB plugin. I added the linked parameter as stated

<Dual:linked,15,275,16,236>

But I don't know why the second actor ATB gauge don't empty