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Chang Walk Cycle

A topic by Paige404 created 4 days ago Views: 248 Replies: 1
Viewing posts 1 to 2
(2 edits) (-1)

I'm really enjoying the demo! Made a character of each species, was really hype to bring my Rodentia character from Space Station 14 in here as a Chang. Love my rat girl.

But the Chang walk animation looks... kinda jank. I love all the other species' walk animations. They feel more dynamic. Chang has no motion outside of their feet hopping in unison (and the jiggle, I guess). The hands are just, static in front. Very strange.

I understand you're going for like a kangaroo/gerbil thing, but... it feels bad--for me, anyway. And also feels incongruous with the design, cause they're very much rat/opossum/squirrel/raccoon coded.

I don't know if there's a way to switch wall animations? I dunno if it looks bad if you just like, added a toggle in character creation to use the Poon run animation or something?

It's not a deal breaker, I'm still definitely gonna get the game. I just might be playing a Kubold. Or an imp.


Edit: The all-fours sprint animation on Changs is great though, to be clear. That's a really good detail.

Probably referencing a Jerboa, which I think is neat, idk, could be a mix of that?? Adds character, but I get it