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Paige404

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A member registered Dec 23, 2015 · View creator page →

Recent community posts

ATLYSS community · Created a new topic Chang Walk Cycle
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I'm really enjoying the demo! Made a character of each species, was really hype to bring my Rodentia character from Space Station 14 in here as a Chang. Love my rat girl.

But the Chang walk animation looks... kinda jank. I love all the other species' walk animations. They feel more dynamic. Chang has no motion outside of their feet hopping in unison (and the jiggle, I guess). The hands are just, static in front. Very strange.

I understand you're going for like a kangaroo/gerbil thing, but... it feels bad--for me, anyway. And also feels incongruous with the design, cause they're very much rat/opossum/squirrel/raccoon coded.

I don't know if there's a way to switch wall animations? I dunno if it looks bad if you just like, added a toggle in character creation to use the Poon run animation or something?

It's not a deal breaker, I'm still definitely gonna get the game. I just might be playing a Kubold. Or an imp.


Edit: The all-fours sprint animation on Changs is great though, to be clear. That's a really good detail.

Likewise! This is gonna be awesome.

bi5, indeed.

Not really relevant as you're not looking for a programmer, but I just wanted to say that I love your idea, your rationale, and your approach to this game.

Good luck! I have no doubt that it's gonna turn out great.

I was actually thinking of Ren'Py as soon as you said visual novel. No better tool for the job. I'll start going over the documentation. :)

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Sounds like y'all could use a programmer. :)

I posted this thing earlier. Sentient candy sounds potentially awesome. Are you picturing something more in the vein of Candyland's candy people or Crying Breakfast Friends' food with faces? Or something that spans the gap, like Adventure Time's Candy Kingdom?

I'm a programmer! Not an experienced game programmer, though. I posted a thing.

Hey folks,

I was until recently a software developer (mostly backend web, with some system/GUI development in Java and C++). Now I'm trying to break into indie game dev. I'm still very new to game development—I have yet to actually finish a game. Working in a team keeps me focused, though. Plus, I won't get hung up over my bad art if someone else is doing the art. ;)

I've been dabbling with libGDX, MonoGame, and Phaser.js. I'd consider picking up RenPy or Unity for this, too.

As a bonus, I am actually a queer woman. Queer relationships are totally my jam.