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Suggestion: Wait Scaling

A topic by Talven81 created 46 days ago Views: 652 Replies: 2
Viewing posts 1 to 3

When using the automatic wait it sometimes zips by events or in general goes too fast.

It would be nice to have options for "Wait until interrupted."

For example a slider that you could set between 1 to 10 turns per second (or whatever is appropriate).

(1 edit)

Actually just set up a keyboard macro for this, don't know why I didn't think of it... not optimal but it works. Would still be nice to have something in-game.

Seems like 1 turn every 2 seconds was perfect and matched with animations / sounds.

Good idea. Slider seems reasonable.