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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

[ANSWERED] Plugin Parameters

A topic by chriscote created 19 days ago Views: 25 Replies: 2
Viewing posts 1 to 2
(1 edit)

Are there any plans to add support for translating plugin parameters?

Even something like a code that could be used to wrap text in a parameter (like <loc> </loc> or something) so that the plugin knew what is safe /necessary to translate would be cool. It could maybe start a section in the CSV with the plugin name, then spit out each line wrapped in that code in the parameters for that plugin. This wouldn't add 100% support, but would work for most text-adding plugin parameters (like menu plugins, quest plugins, crafting plugins, etc.).

Just a thought, as this seems to be very comprehensive, but plugin parameters seem to be the main thing keeping this from localizing close to 100% of a game. 

Developer (2 edits)

You can already translate text in plugin parameters but currently it's still a beta feature because each plugin work differently. It's not exactly translate the actual text in plugin parameter but more like make other plugins automatically display the translated text.

The manual method tho will work for all plugins, that is you gotta open the plugins you want to translate then wrap any text section with Hendrix_Localization(text). This requires a little bit of coding knowledge. If you're stuck and your plugins aren't obfuscated then you can send them via my Discord and I'll do that for you.

Awesome, thanks!