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A scifi ttrpg hexcrawl · By
On Page 11 under Pick one starting MOS, it advises to set the Engineering Repair skill to d8. There is no corresponding Skill in the Skill list on Page 11, was it intended to be Tech? Which then begs the question, should the Science MOS get Science instead of Tech as listed
The Download File Name is actually "voices int he void" not voices in the void when opened for some reason.
Ok, so to lay it out:
If you want to attack, you roll d20+Body (Value)+Violence(die)+Weapon(die).
You would sum it all up. If the result was higher than your body difficulty, you are successful and deal 1 wound.
I can see where Armor for enemies is unclear (as you'd not want to add the enemy's armor die to the total you rolled. I got a wire crossed somewhere. I'll take a look and clarify in the next updated revision (aiming for this weekend).
To avoid harm, you would roll d20+Body(Value)+Dodging(die) vs Difficulty 17. If you fail, you then roll the armor die. You then get hurt.