This is a series of game design articles. They more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that feels like your typical epic narrative driven 10 hour campaign experience, but having an infinite metagame that keeps the experience going without the game resetting after you’ve reached a what is commonly known as “end game”.
These articles give you hints on how to surpass that limit and go beyond.
Games Are Need Satisfiers
https://docs.google.com/document/d/1JIuPw_kcbazTQX1hFxcadtWpvKi5tzdFKAS_UhCwihE
Throwaway Games Are Band-Aid Approach
https://docs.google.com/document/d/1c9wKcBRcRfTSqCB--S1Ku8srhI4WFAG3_7iQLclssh0
Future Of Games, The Next Big Innovation
https://docs.google.com/document/d/12SoeTeaHkPPd9xF9koa4G1LZdSMrX9kd4jV7LkeoZhU
My View On The Universe, Life And Death (Part 1)
https://docs.google.com/document/d/1mmytZ3GTENHpmYsCf74dMeJPNXCBrzIKKCXzSTLbBMw
My View On The Universe, Life And Death (Part 2)
https://docs.google.com/document/d/1x7K3maoEju4YL5KN4Av8ikxqzmlTvhmxetZgw8bt3Io
Forking Drives Innovation, Not Competition!
https://docs.google.com/document/d/1K9nu-s3mb8hqjHGBMGRPHWUutynIX_O45VIlfRX8-no
Why I Don't Play Competitive Human Vs Human Games Anymore
https://docs.google.com/document/d/1AEL4GWYjHf8qOK0p_JG7hN2RIB0ogGXMOgNWE4psDfs
How To Get Started As A Complete Beginner In Game Development
https://docs.google.com/document/d/1su-KoRru0D2uiuaYyQ4Acu_o_uGY4TfV2Nx3LYYHAkU
How To Grow As A Game Designer. My Story and Biggest Epiphanies
https://docs.google.com/document/d/1Uc7p3GZabPU6zD24DEFf0Yu_BF8AB6_7BkHGVElCiIw
What Really Is a Game Designer And How To Master This Skill
https://docs.google.com/document/d/1qYeWOujm45B-8S0Ib6_1VmpAfSoi6UmBtcJ8O2nA46Y
Evolution of a Game Designer According to Common Knowledge, Which Isn’t Always Correct Knowledge.
https://docs.google.com/document/d/1WN99UKFgOvpaV5rKrm6XxGV005jEzthKMtxwMd78VnI
Additive vs Multiplicative Game Content And Why The Latter Is Better
https://docs.google.com/document/d/1X46PJP9A6mNVZ4EZVNa80UCmH51aEBJ2jvXm51VBMBQ
Scope Creep Is Not An Enemy, You're Just Incompetent and Inexperienced
https://docs.google.com/document/d/1dUnMhvgPTFoPFwaomh2T-dLzVyq59Deu_0r3MzPFXCI
How To Contextualize Narrative Within Infinite Metagames: Player-Run Services
https://docs.google.com/document/d/1MChlMPPABmEWdCfb-QRcsQcHiYoCithIXVCHAD5FgPI
Where Does Meaning or Motivation Come From In a Video Game? How To Make a Game Worth Playing?
https://docs.google.com/document/d/1AYFUbO3hmwBmdKqWFoU1ACUezfcruUkU_r-x3pQrDUA
How To Set Up Pacing, Difficulty, And Progression Within An Infinite Metagame
https://docs.google.com/document/d/1qfdoKELsKZFnnuKf1vBz0xZ28GMzNjvJnATPgpe5fr0
GUEST ARTICLE - Exploitative Game Design: Beyond the F2P Debate
https://docs.google.com/document/d/1tuL7hozHmT_5BlOeiu-lny7CWGfpWMf5zY2nHYk0t1U
GUEST ARTICLE - Loopholes in Game Design
https://docs.google.com/document/d/1IfTJ38En4kQdV1wsF8WGel_noOwAzZ0bkaPREabJn8Q